Author Topic: Octarch's chess  (Read 4335 times)

Kerol

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Re: Octarch's chess
« Reply #15 on: May 29, 2006, 03:52:33 pm »
The links work again, as far as I'm concerned.


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Pestilence

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Re: Octarch's chess
« Reply #16 on: May 29, 2006, 05:05:21 pm »
Does work now indeed.

Any specific rules we should be looking at as changed?

PS: Was looking at the fanatic description and was wondering is the fanatic allowed to decide when he stops or does he have to move till he hit the side of the board?
« Last Edit: May 29, 2006, 05:07:51 pm by Pestilence »

Kerol

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Re: Octarch's chess
« Reply #17 on: May 29, 2006, 06:43:43 pm »
Changes from rev6 to rev7:

- made up the general rules
- temple-protection as well as being locked out of the temple are now only 2 turns (so you can count by using a coin, for instance)
- changed movement and attack by priests (making them more similar to vigesimi)
- Hero now may move 2 to the sides (R and L) as well
- Fanatics are now locked down only for as many turns as pieces were captured
- Diplomat can stop the movement of fanatics and megara-riders (experimental)
- duration of bureaucracy is 2 turns
- Kamikaze is now "suicide-bombing" in sight-line (experimental)
- if you get exchange but there is no target around, you may roll or move instead of the diplomat gets targeted by himself


Quote
PS: Was looking at the fanatic description and was wondering is the fanatic allowed to decide when he stops or does he have to move till he hit the side of the board?
Fanatics can stop wherever they want, in the line of movement.
« Last Edit: May 29, 2006, 06:46:24 pm by Kerol »


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Kerol

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Re: Octarch's chess
« Reply #18 on: August 29, 2006, 08:08:07 pm »
The latest revision - rev 8.
I took into consideration all the typos and grammatical things Netrhys was so friendly to point me at. I also included Kanalal's movement maps as well as Crystal's suggestions - mainly typos and minor corrections.
I overworked the diplomat a final time, took Proglin's and Hitancrias' thoughts into consideration and completed the base rules.
The game rules, chess board and pieces to print and cut out in order to play in RL can be found here.
Gag made some fancier pieces as base idea for the arty devs when it comes to implementation. If you like to play with the fancier pieces or just take a look, you can find them at

http://www.ligh.de/pics/PSCB/oc_bright_priest.png <- the last bit is structured after oc_[bright ; dark]_[octarch; octarch2; priest; vigesimi; adventurer; hero; megara; megara2; diplomat].png
.


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ThomPhoenix

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Re: Octarch's chess
« Reply #19 on: August 29, 2006, 08:22:24 pm »
the http://66.111.255.12/~psmirror/chess link doesn't seem to work?
Nice work on the chess game though!
A checkers kind of game is fully working at the moment already on Laanx, so the implementation of this game by a dev shouldn't be hard.
I will look at some of the rules later, I play chess so I hope I may have some usefull insights :)
We're not evil. We're simply amazing.

Kerol

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Re: Octarch's chess
« Reply #20 on: August 29, 2006, 08:31:00 pm »
« Last Edit: August 29, 2006, 08:33:25 pm by Kerol »


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LigH

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Re: Octarch's chess
« Reply #21 on: August 29, 2006, 09:08:37 pm »
Looks like I missed a detail -- so I have to edit my board before I can publish a pretty version...
« Last Edit: August 29, 2006, 09:12:50 pm by LigH »

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Phinehas

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Re: Octarch's chess
« Reply #22 on: August 29, 2006, 11:26:24 pm »
I just wanted to clap. I haven't even downloaded anything, and I'm not going to till after I move, but I just want to say that this level of creativity and dedication to making PS a better game is highly applaudable. Good job Kerol.

Kerol

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Re: Octarch's chess
« Reply #23 on: August 29, 2006, 11:29:35 pm »
* Kerol bows "thanks for the roses, but I haven't done it all alone" :D


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eldoth_terevan

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Re: Octarch's chess
« Reply #24 on: August 30, 2006, 09:41:23 pm »
Sorry for the insubstantial post... but this is so cool! Thanks.