Author Topic: Monsters in the streets!  (Read 2311 times)

dying_inside

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Re: Monsters in the streets!
« Reply #30 on: September 03, 2006, 10:33:51 am »
This is the tye of thing that could be implemented into an alignment system which bases on your actions.
Leading an ulbernuaght into town would get you outlawed from that town and if you were to pass through the gates the guards would attack you on sight.
If there were arches on the wall or somthing they would fire at you if you got within a certain range of the  city.  All ther merchant will not bargain with such a disgracefull person so you cant buy thing from harniquest or the pub etc.

This provides a good incentive not to try this sort of thing because not being able to do anything in town can get rather annoying.

For the meantime thats not going to happen.
Maybe a GM would step in and roleplay for a sec, put a price on said players head and give them an open PVP flag until they are fund and killed.....
I'm not entirly sure, that doesnt really seem to do much justic but....

Ambiguous-Existence

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Re: Monsters in the streets!
« Reply #31 on: September 03, 2006, 01:47:01 pm »
I dont get it, i understand roleplaying but punishing yourself through role playing isnt really part of role playing or others punishing you, just seems like there are no laws that way and it has nothign much to do with roleplaying. I dont know anymore, i read of things that are gonna be implemented but now it seems tha people are saying punishments and laws fixd into the game mechanics have no need.

And having to agree with fighting a player is a bit lame if that is how it is, its liek you are moving away from reality of how things work in real life and more into a staged theatrical play or soem kind off scripted programing language world.

I dont know what the hell this game is about or its goals or anything anymore.

ah well who cares

zhai

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Re: Monsters in the streets!
« Reply #32 on: September 03, 2006, 05:37:59 pm »
We should RP as if there were specific laws. They have not been disclosed to testers now, but they are in the agenda of the devs. Yes, it's true that not everyone will take that into account when they choose to commit RP crimes, yet when we RP around certain limits (like having a set of laws), I particularly find it to be a better and richer RP. As I said in a previous post, evil aligned characters should take the existence of the laws as part of their RP because they are going to break them, that makes their characters true outlaws, thieves, bandits, murderers... The notion of "murder", for instance, is different from "killing" because the first is defined as a crime, while the latter just an action that is abstracted from the concept of society and its consequences.

Can you drag a monster in town and get away with it? Yes. Can you RP that you poison someone in front of 20 people and then act like nothing happened when they know you just committed murder? Yes. Should you? Should the 20 people just let go? Well, that depends on how serious the murderer takes his actions. Both parts need to see the crimes as something they have to consider seriously.

Maybe I'm being too serious about it but I still think we can't just turn a blind eye in these situations because we're missing a good opportunity for interesting RP. I think that evil characters are defined by their evil actions. If these actions have no consequence, there's no real evil, thus no real good.
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Pestilence

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Re: Monsters in the streets!
« Reply #33 on: September 03, 2006, 11:07:45 pm »
Should you punish yourself for a crime?

No you shouldn't, but if you RP a crime you need to RP how your character would react to it and what happens after that. You as a player needs to think about what would happen to your character.

Do you starve when you don't eat ingame right now/ No but I think everyone agrees it would be bad RP to say youu haven't eaten or drank anything for months. Same with when you are roleplaying a thief and you get caught. Will the guards really go after you in the game? No but it would be bad RP to stand next to them and do little dances or something and expect the guards to not react ingame.

Becuase the AI isn't evolved enough and there is no Dungeon Master who tells you how the guards act it is upon yourself to keep the guards and how they would act basicly in your RP. That is why for example as a evil person who has been caught you should RP that you are hiding from the guards becuase they would normally take you into custody and your character doesn't like going to prison.

Again no you can't really go to prison ingame ofcourse but this is just becuase the game isn't that far so your character should still act as if he can becuase, eventhough you as a player can't go there, RPwise your character can.