Author Topic: Unconciousness instead of death.  (Read 2133 times)

Under the moon

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Re: Unconciousness instead of death.
« Reply #15 on: October 13, 2006, 01:59:29 am »
Instant deaths are actually rare, unless hit in exactly the right place. You can be stabbed and left for dead, but still survive....or die much later. Getting sent to the DR all the time is silly for an Alpha. Come one, the DR has been tested to death *grins* Give it a rest, and try out a feature that would add to roleplaying, such as life. I posted something about this somewhere in another thread. Wonder where. *will look later*

bilbous

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Re: Unconciousness instead of death.
« Reply #16 on: October 13, 2006, 07:44:10 am »

Not necessarily.  HP is an abstraction of your ability to defend yourself.  If you've been stabbed through the shoulder, your HP might be zero because you can't defend yourself, but you're still alive.  This is a gross oversimplification but it shows that your requirement is unnecessary.

Again, I was talking about knockouts. If your hit points are 0 you are on your way to the DR. If you are prone but conscious even if helpless you are not knocked out. Perhaps I should have used "knocked unconscious" instead to avoid confusion. Please forgive my imprecision.

A crippling wound that will take months to recover from (if ever) is not something most people will want to roleplay. If I fight a battle and I am left a permanent paraplegic ... well so much for that character, it will never be used again barring a miracle cure.  Some people might take up that challenge and more power to them. Don't force it on me.

Pestilence

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Re: Unconciousness instead of death.
« Reply #17 on: October 14, 2006, 12:51:51 am »
* Pestilence smiles

well sadly with magic healingthere aren't to many thing you can think of that can't be cured anymore. I mean fight a treport and a newb can cure you back to full health with a little time and lifeinfusion. Shouldn't an expert be able to cure almost anything then if there is even talk of reviving the dead?

Anyhow I know you are talking about just the melee fist fighting, but why restrict it to just that?

bilbous

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Re: Unconciousness instead of death.
« Reply #18 on: October 14, 2006, 02:05:49 am »
I can think of a lot of things that can't be healed such as any permanent disability a character chooses to roleplay: blindness and voiceless are two mentioned here in these forums are they not?. As it stands there are no injuries that cannot be healed but that just means there are no specific injuries, all there is is loss of hit points. Will lifeinfusion straighten that old bone which naturally healed at an unnatural angle? I suspect not. Sure there can be more spells to counter any kind of injury but they will likely be hard to find and difficult to cast. Suppose I create an albino kran who is clear as opposed to blue is there likely going to be a standard spell which will cure him of that and even if there was would he necessarily want it cast on him? There are as many strange things possible as there are strange people to think of them.

Part of the idea of melee fist fighting was to attempt to eliminate the great number of murders that happen in town. It doesn't have to be restricted to just brawling but it doesn't have to not be restricted either. I just talk about my ideas feel free to make whatever modifications to them as you see fit. I won't always include your ideas into mine unless there is some consensus as to that being the best. Even then I'll probably argue my vision for longer than there is any likelihood of prevailing. Note my posts in re consumers in the silk pajama (err shirt) thread for an example.

zanzibar

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Re: Unconciousness instead of death.
« Reply #19 on: October 14, 2006, 05:29:16 pm »
Who's to say what magic can and can't heal?  As far as we know, the energies of the great crystal are drawn to all living things in Yliakum, giving things the ability to regenerate despite fatal injuries.
Quote from: Raa
Immaturity is FTW.

bilbous

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Re: Unconciousness instead of death.
« Reply #20 on: October 14, 2006, 05:44:26 pm »
Who's to say what magic can and can't heal?  As far as we know, the energies of the great crystal are drawn to all living things in Yliakum, giving things the ability to regenerate despite fatal injuries.

the dev team and what they choose to impliment.

zanzibar

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Re: Unconciousness instead of death.
« Reply #21 on: October 14, 2006, 05:50:46 pm »
Who's to say what magic can and can't heal?  As far as we know, the energies of the great crystal are drawn to all living things in Yliakum, giving things the ability to regenerate despite fatal injuries.

the dev team and what they choose to impliment.


Looks to me like they haven't implimented wounds that can't be healed.:)
Quote from: Raa
Immaturity is FTW.

Gondric

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Re: Unconciousness instead of death.
« Reply #22 on: October 15, 2006, 01:54:25 am »
(skipped a few posts)
with the dueling are you saying that at then end of the duel you stay alive/unconscious. its sorta like that in WoW you like have 1hp and regen after the battle.

bilbous

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Re: Unconciousness instead of death.
« Reply #23 on: October 15, 2006, 11:27:27 pm »
It seems to me there might be a place in the game for special areas where DR transport is disabled. Such places as where competitions could be located such that losers of battles needn't climb their way back up to the living levels when they die. What I envision is that when you hit 0 you would change to the prone dead graphic then after the wait time where you would respawn in the DR you would respawn in place. This would give ample evidence of the winner as well as allow for timely events. Also it would be an out of the way place for those who just want to kill each other over and over to do so without shedding blood in the plaza.

Pestilence

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Re: Unconciousness instead of death.
« Reply #24 on: October 17, 2006, 04:05:07 am »
hmmm that is an idea that sounds alright but I would rather still have what the loosing means played out in RP.

As I said before death as a result of a true duel wasn't the end in most cases and so it is kinda strange to have it set on auto.

The idea of having a second way of challenging a duel and Having the standard be nonlethal seems a lot more realistic to me. If Duel points are ever going to mean something someday it would be strange that every duel would have to end in a death aswell.