Author Topic: Unique skills to each race  (Read 902 times)

Ithorius

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Unique skills to each race
« on: November 04, 2006, 06:48:18 pm »
Okay, before you guys decide to flame me, which I know you will later on, just hear me out... different races have different stats and apperances. I am more interested for this topic, on skills, in example. The klyros, flying creatures of the skies, and bipeds among us, the klyros have wings, unlike all other playable races in yliakum. Now, im aware theres been alot of talk about flying klyros and how it would be done, but my pruposal is merely about a skill that could be trainned like sword, knives and daggers, or axe, which would need to be trainned and practiced, the benifet would be: Longer time in air, can fly higher away from surface, and perhaps a little faster flying speed.

Various of these 'unique skills' as I will call them would apply to each race, for kran in example, it might be about thickening their strong skin thus increasing their defence...  I could spend a long time going on with examples, but that is better left to the devs really, all I prupose is the trainnanble skills, unique to each race... if this is already planned, I apologise for this pointless thread, although I DID run a search on this subject in the wish-list board, I came up with no substaintual results...


*braces himself for the worst*

Eagel

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Re: Unique skills to each race
« Reply #1 on: November 04, 2006, 07:26:29 pm »
Oh, oh..!!  ::|
will be there a skill for stonebreakers like getting drunk? more training more beer you can drink
or for Enkis a skill to lick their b...s, more training more flexibility to reach that parts!
(ha ha ha)  :P
Sorry for that, I couldn't resist!

No, seriously...
Klyros have weak wings but they can workout, and would be nice if they could fly... Or Enkidukai are most likely agile and therefor would be very nice if they could jump a little more high than other races...
I saw at character creation, that you can make your char like you want... placing points were you want. If I want to be a miner, so I defintely will make my char with more strong and endurance. Or if I want a magician, I would give to my char more points on charisma, will and inteligence...
I definetly won't like a demi-god character with full skills, a warrior-magician-miner-weaponmaker Kran for example. It's take all the fun.

So, back to the post.. I don't think its a good idea to have unique skills, always will be a race with an advantage over any other... and I think that that advantage you have to earn it, like be strongest than other because you have trained so much, or made better and faster weapons because you have learned so much at Harnquist...

I think that "the unique skill" beyond every character... is the player.
« Last Edit: November 04, 2006, 07:52:20 pm by Eagel »

zanzibar

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Re: Unique skills to each race
« Reply #2 on: November 04, 2006, 08:20:28 pm »
Just read the races section of the players guide... Kran will have magic resistance, klyros can gluide, Nolthir can breath under water (and kran don't breath at all, so they can survive under water as well)... lots of fun stuff seems to be planned.
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Phinehas

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Re: Unique skills to each race
« Reply #3 on: November 05, 2006, 07:45:21 am »
... Lemur's get to be snobby jerks...

Robinmagus

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Re: Unique skills to each race
« Reply #4 on: November 06, 2006, 12:01:24 am »
Crippled snobby jerks.  :whistling:
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Quitarias

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Re: Unique skills to each race
« Reply #5 on: November 07, 2006, 08:14:29 pm »
Crippled snobby jerks. :whistling:

Heh good one anyway lets get less  :offtopic:
so kran get to harden their skins and stay in one place till someone beats the rocks off of them ???
so what do Lemur get seriously... a discount at the temple maybe ???

Singned
  -One serious case of nuty.