Author Topic: Enhanced /group options  (Read 1125 times)

Under the moon

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Enhanced /group options
« on: October 28, 2006, 05:59:57 pm »
The group window is good for organizing roleplaying (not roleplaying in, as it should never be used for), but it is limited due to the fact that only the leader can invite to it, and crashing/logout requires a reinvite. This is a pain if the leader of the group crashes.

What I would like to see are more advaced options for creating a group that are like in guilds.

A. Add the ability to asign more than one group leader. Only group leaders would have the ability to kick players from the group.

B. Add the OPTION to let anyone in the group invite more players to the group, leader or not.

C. Logout does not kick you from the group, and relog auto-rejoins you to it until you leave the group, it disbands, you are logged out for several days, or you are kicked.

D. Mute group OPTION. This is so just the leaders can speak. Used for RP purposes.

E. Add the OPTION for group leaders to see the exact positions of other players.

F. Add the ability to join secondary groups. A limit of three groups per player would be good.

G. Tying in with F, the OPTION to name groups. Otherwise, each group would have the leader's name. Example: 'Hyuken's Group'. Or, if renamed, 'Barflies' or 'Tavern regulars'.

Groups would be more like unofficial guilds and 'clubs', and as such, you can belong in more than one.

« Last Edit: October 28, 2006, 06:01:34 pm by Under the moon »

Parallo

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Re: Enhanced /group options
« Reply #1 on: October 28, 2006, 06:34:37 pm »
Seems practical and it makes scence! I'm for it.  :)
I really like the idea of clubs.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Cha0s

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Re: Enhanced /group options
« Reply #2 on: November 25, 2006, 07:07:11 am »
Me like. Add to that the GM ability to figure out who's in a given group. i.e. /whogroup PLAYER will return all players grouped with PLAYER (and if PLAYER is in multiple groups, they'll be separated and listed in each group).
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Ralleyon

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Re: Enhanced /group options
« Reply #3 on: November 25, 2006, 09:56:27 am »
You definitely have my vote!

Some of these features (like the leaders to know positions) might be hard to implement... but the others I consider an effort well worth it.  :thumbup:
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Exor

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Re: Enhanced /group options
« Reply #4 on: November 25, 2006, 10:12:38 pm »
Thats a great idea. Sounds like alot of fun too  \\o//
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zanzibar

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Re: Enhanced /group options
« Reply #5 on: November 25, 2006, 10:32:50 pm »
I'm not sure how you're using groups in a way that isn't OOC.
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Under the moon

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Re: Enhanced /group options
« Reply #6 on: November 26, 2006, 05:13:33 pm »
OOC? Of course it is ooc. This would be used to organize the players, not talk to the characters for the most part. Just as /group is used now.

Gharan

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Re: Enhanced /group options
« Reply #7 on: November 26, 2006, 05:40:19 pm »
Sounds like a great idea and would save group leader alot of hassle, It has my vote

Quitarias

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Re: Enhanced /group options
« Reply #8 on: November 26, 2006, 10:28:10 pm »
this wouldbe great for enchancing (did i spell (this one to) it right) RP
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Parallo

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Re: Enhanced /group options
« Reply #9 on: November 26, 2006, 10:50:36 pm »
*Enhancing :P

But anyway I think its a great idea. I'd love to see a Gentleman's Club gathering in the tavern to disscuss arts and culture.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(