Author Topic: The Disapearing Act *Bug Report*  (Read 2008 times)

Exor

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Re: The Disapearing Act *Bug Report*
« Reply #15 on: December 19, 2006, 12:20:48 am »
Okay boys calm down, CALM DOWN!!!  :sweatdrop: Lol  :D
Death is silent, and so am I...

Parallo

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Re: The Disapearing Act *Bug Report*
« Reply #16 on: December 19, 2006, 12:27:51 am »
* Parallo looks around wondering if Exor posted in the right topic.

You should see em when they're actually mad.

Anyway back on topic... You put money in a furnace? Mwhaha!
No no I agree. We should try anything and everything that doesn't give us a blatent advantage over other players.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

bilbous

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Re: The Disapearing Act *Bug Report*
« Reply #17 on: December 19, 2006, 07:06:40 am »
I remember crashing the server a long time ago by rolling an arbitrarily large die, I think the number of sides was in the 10-15 digits range, that got fixed pretty fast. Hmm I wonder if you can roll an arbitraily large number of dice at once....can you roll 2d6 or whatever?

The Wandering Djinn

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Re: The Disapearing Act *Bug Report*
« Reply #18 on: December 19, 2006, 07:23:52 am »

I just tried /roll 200000000000000d200000000000000 ... .. .

The message came back: "Player xxxxx has rolled a 10000-sided die for a 2127"

- no more testing of the /roll command required for now as a limit has been set for this :)

- running PlaneShift Mac OS X Tiger (10.4.11) Client, on an Apple iMac G5 2GHz PowerPC processor, 2GB DDR SDRAM, an ATI Radeon 9600 graphics card with 128MB VRAM, a 20-inch active-matrix LCD widescreen display, and a 250GB Serial ATA hard drive... so what's your excuse, huh?

bilbous

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Re: The Disapearing Act *Bug Report*
« Reply #19 on: December 19, 2006, 04:21:13 pm »
well I said it was fixed....;)