Author Topic: Yes, you are dead.  (Read 1974 times)

Kalika

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Re: Yes, you are dead.
« Reply #15 on: January 04, 2007, 07:52:23 am »
hmmm sorry to be  :offtopic:

but i found that a TAD rude Bartholin.

oh and you replied :) so thank youse  :flowers:
« Last Edit: January 04, 2007, 07:55:15 am by Kalika »

'she lies with her arms flung out as if to embrace the whole hyancinth-scented, watermelon-colored world.'

Krann Omins

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Re: Yes, you are dead.
« Reply #16 on: January 05, 2007, 04:10:30 pm »
here's an idea that's too much work-- if one could see him or herself falling from an impossible height down to where they start in deathrealm i think folks would get the message, manipulating camera angles would add to coolness effect...

and in case it was never mentioned--as it's obvious & really so likely lowest of potential prorities, --but i would like to see different poses for genuine falling & getting up..

[and i know it's off topic but no better spot to lead into the point] --when one falls enough, especially enough to take a lot of damage, they should be unable to move for a moment as they get back up.. --even tho we run & land on out feet it stands to reason that the times half one's hp is lost they aren't keeping the same pace the instant they land.. landing on your feet would realy impede motion if that landing got you that hurt... so landing like a fall, & needing about a second to get up & still be able to run makes more sense... wow i gt off topic... time to make tiny text

NPCwise tho, i think we would all rather they had better convo skills, especiallly deaths guardian & nearest npcs to spawn points...
but would you rather that or cool falling to dr animation?-- i say that. just wondering if anyone would choose differently.. i say that as in i rather that than a falling animation
« Last Edit: January 05, 2007, 04:15:20 pm by Krann Omins »