Then why have PvP in the game at all?
Various forms of PvP is still PvP. If RP'ing a whole fight is really what supposedly a majority of players want (still looking for proof of that one), and even talk about it being a better alternative, why not just completely remove PvP from the game and RP everything?

Really, the whole "For the horse that won't really die" description of the forum sounds like big a moaning/whining to me.
Whose idea was it to implement PvP into PlaneShift in the first place? Was it Luca's? If so, then his views seem to be completely different than what certain people here are preaching.
This isn't ungrounded either. I keep reading things like "PS is not trying to compete with commercial games!" or "I hope it will never be as popular as WoW" but Luca states in his video presentation at CS Conference that PS, in fact,
is trying to compete with commercial games to the best of PS' team and a free project's ability. Some people state that this isn't "that amateur crap that WoW is" but Luca states in the video that WoW is one of the greatest examples of a well-done and successful MMORPG. Most people call PlaneShift pre-Alpha or Alpha but Luca calls it a Beta. Are Luca and the rest of the dev team and "regulars" here even on the same wave length?
Anyway, I don't mean to start any flames. Just stating how the whole thing looks from an outside point of view.
I won't argue about this, so it doesn't turn into a whine of my own. Just wanted to point a few things out this once.
Take care.
