There is tonnes of ways one could minimise the abuses. I'm sure you can think of them yourselves, so I'm not going to go into that.
It can be fun, and harmless, and good for RP - but it's outside the settings and outside the game mechanics and there's a whole slew of problems that goes along with that. We can't all be dungeon masters. At some point, we just have to play the game Luca has made as he's made it.
Personally, I think this game is more about RPing rather than relying on game mechanics. Maybe I'm wrong though.
The thing is, when you foster (in some cases force) people to RP in a game, you can't then turn around and be expected to just "play the game Luca has made as he's made it". If that ever became the case, I'd go play WoW or something else with better graphics and better mechanics. The reason I'm here is because I
want to be
somewhat[/u][/i] of a dungeon master - I want to control my character and his actions and story and to a certain degree his surroundings- in a way that you can't in any other game.
That is, in my mind, the spirit of PS and the thing that separates it from other MMORPGs - thinking and acting and being immersed, rather than killing stuff for loot and 'experience points'.
In that sense, I think being able to make your own notes and flyers and engrave your weapons and create Guild and quest items (and, also, create counterfeits of these items too, if you so wish) should be within our reach.
Real people could do those things in
real life, after all.
And bare in mind, that everything I'm suggesting
could, in fact be done solely through RP, so if your problem is about god-modding, that's already an issue whether or not it's in the game mechanics. I'm just suggesting, for the sake of ease, that we DO include it in the game mechanics, rather than have to write out your intended items' description and /tell it to every person who comes across it over and over again.