Author Topic: Renaming Items  (Read 2717 times)

Suno_Regin

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Re: Renaming Items
« Reply #30 on: January 11, 2007, 09:15:46 pm »
Sigh...so I guess I won't be able to name my swords something unique. Sure, leave it to the retards to change a crappy item into some gold weapon of gendownage, but more the reason to make personalized weapon icons instead of daggers all sharing the same invintory icon, so people can tell the difference.


Beyond the logistics of it - like the abuse Karyuu is concerned with - you're still god moding.  It's like making a fresh character and then making the claim that you're the most powerful warrior in the universe.  It can be fun, and harmless, and good for RP - but it's outside the settings and outside the game mechanics and there's a whole slew of problems that goes along with that.  We can't all be dungeon masters.  At some point, we just have to play the game Luca has made as he's made it.

That said, I think Planeshift would be boring if people didn't treat it as a platform to RP with.  But there's this duality going on which has dangers implicit to it.

Who said ANYTHING about that? I just want to name my weapon, and not actually change it's title from Iron Dagger to Steel Dagger, I mean actually NAME it. Like...name a sword to Bloodmill, or something.

zanzibar

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Re: Renaming Items
« Reply #31 on: January 11, 2007, 09:58:12 pm »
But you see giving a nickname to a weapon requires no support from the game system, you just start calling it something.

Yup.  And if someone happens to find your sword, they won't know that it has a fancy name unless it's engraved on it.

Here's the problem though:  Let's say Suno has a favourite sword which a special name.  It's just a longsword though like any other longsword, except that it's his long sword.  Given a pile of longswords, he should be able to pick his out from the bunch.  But if there's nothing to identify the sword within the game itself, he won't be able to since all the items are identical.
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Suno_Regin

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Re: Renaming Items
« Reply #32 on: January 11, 2007, 10:00:02 pm »
And how is that godmoding, according to you?

Of course I'll come up with a way to make it unique, either I'll engrave on it, or maybe...just make it stand out somehow. You can find dozens of swords that are diamond-encrusted, ornated, whatever. Those, if they ever get their own look instead of sharing with a normal longsword you can buy from a merchant, will be easy to name and pick out from a pile of other swords.

bilbous

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Re: Renaming Items
« Reply #33 on: January 12, 2007, 06:37:58 am »
Well there is one problem I can see if the description field becomes editable similar to characters and that is if someone happens to pick up your sword they could just remove your edit. I agree that a skilled tradesman should be able to mark it in a way more difficult to remove but still think for a permanent effect you will need to call on the gods. With the weapon wear and tear as it is It doesn't seem logical to name a weapon you are actually going to use as it will wear out fairly quickly. One advantage that could be made when consecrating an item in the temple is that it could increase the durability, or rather slow the wear on the item.

I am just wondering when you expect to pile your favorite sword with a bunch of others. I wouldn't do it but it might happen if it got taken from me when i was forced to submit. That could only happen through some roleplay as it would require me to voluntarily hand it over.

I am also wondering what you think should happen to it if it was offered for sale to an npc. There is at the moment no method of buying anything back that is sold to an npc unless it is something they already sell. That is pretty obvious, what isn't is whether changing a description field would prevent an npc from treating it like any other generic weapon. It is likely that anything sold to an npc is destroyed as an object in the databse.

zanzibar

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Re: Renaming Items
« Reply #34 on: January 12, 2007, 07:57:19 am »
And how is that godmoding, according to you?

Of course I'll come up with a way to make it unique, either I'll engrave on it, or maybe...just make it stand out somehow. You can find dozens of swords that are diamond-encrusted, ornated, whatever. Those, if they ever get their own look instead of sharing with a normal longsword you can buy from a merchant, will be easy to name and pick out from a pile of other swords.


Just giving your sword a nick name wouldn't be godmoding in my opinion.  My concern is more with people who want to make their own quest items at will to facilitate RP.
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emeraldfool

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Re: Renaming Items
« Reply #35 on: January 12, 2007, 01:55:06 pm »
There is tonnes of ways one could minimise the abuses.  I'm sure you can think of them yourselves, so I'm not going to go into that.

It can be fun, and harmless, and good for RP - but it's outside the settings and outside the game mechanics and there's a whole slew of problems that goes along with that.  We can't all be dungeon masters.  At some point, we just have to play the game Luca has made as he's made it.

Personally, I think this game is more about RPing rather than relying on game mechanics. Maybe I'm wrong though.

The thing is, when you foster (in some cases force) people to RP in a game, you can't then turn around and be expected to just "play the game Luca has made as he's made it". If that ever became the case, I'd go play WoW or something else with better graphics and better mechanics. The reason I'm here is because I want to be somewhat[/u][/i] of a dungeon master - I want to control my character and his actions and story and to a certain degree his surroundings- in a way that you can't in any other game.

That is, in my mind, the spirit of PS and the thing that separates it from other MMORPGs - thinking and acting and being immersed, rather than killing stuff for loot and 'experience points'.

In that sense, I think being able to make your own notes and flyers and engrave your weapons and create Guild and quest items (and, also, create counterfeits of these items too, if you so wish) should be within our reach. Real people could do those things in real life, after all.


And bare in mind, that everything I'm suggesting could, in fact be done solely through RP, so if your problem is about god-modding, that's already an issue whether or not it's in the game mechanics. I'm just suggesting, for the sake of ease, that we DO include it in the game mechanics, rather than have to write out your intended items' description and /tell it to every person who comes across it over and over again.

John80sk

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Re: Renaming Items
« Reply #36 on: January 13, 2007, 11:20:35 am »
I really would like to be able to rename weapons on crafting.

And as far as abuse goes, christ, you might as well remove the chat for that matter.  Lots of people abuse the chat.  Lets do away with it.  Please, if someone names their sword "beretta 9mm" that's fine, I won't buy it, and I would expect other rpers wouldn't either.
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