Author Topic: Magic Staffs - which weapon skill/category exactly?  (Read 1334 times)

Cherppow

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Re: Magic Staffs - which weapon skill/category exactly?
« Reply #15 on: January 20, 2007, 01:15:17 pm »
Hi,

Hmm, this isn't anything official. Personally I'm used to thinking staves as polearms. There can be so many different types of staves, some of which may fall better to maces category, but those I tend to think of as clubs. Alternatively a specific staff skill sounds ok to me.

Extreme magical staves or wands could even use the magic way skills or require a glyph to work.

dying_inside

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Re: Magic Staffs - which weapon skill/category exactly?
« Reply #16 on: January 20, 2007, 03:39:34 pm »
Thats kinda strange. Staves where one of the most promenant weapons created I think. A quaterstaff was caable of shattering a sword and used by many without the money to buy  blades and such.
Why it wouldnt be included in the weapon skills is strange indeed.

Mishen

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Re: Magic Staffs - which weapon skill/category exactly?
« Reply #17 on: January 20, 2007, 09:46:31 pm »
Well, clubs do fall under maces category. Although I never think of staffs as mere clubs (maybe an elaborate club).
I would say that, for the sake of simplicity, majority of traditional staffs fall under maces category, while some fall under polearms, and others under something else entirely.

Indeed, there are so many types of staffs that it's not a good idea to use any existing weapon skills, especially if it means a different skill for each type of staff. The reason is simple - there is no requirement for different types of swords, even though some are best suited for thrusting, cutting, chopping or anything in between. But practicing with only one type improves the whole category. Same with the rest.

A particular staff might have a skull attached to it, in which case it becomes a blunt weapon or an elaborate club that deals crushing damage but if that skull has horns that stick forward, it becomes a spiked mace. If the horns are really long, sharp and stick upwards, it can still be used as a mace or a club but it can also be used as a polearm or a partisan of sorts with thrusting motion and piercing damage.

This is why I think it would be best to add a new category for "Staffs" or "Staves". It will create a lot more freedom in the types of staffs and anything from a "Walking Stick" to a "Fighting Staff" to a "Scepter" can be included.

I don't know which approach this game will take with staffs. Some games have them held behind a caster's back and never actually used for melee but purely for rituals and magical enhancements. Others have you wield them like a martial arts expert in close range. Both approaches can be included too with descriptions clarifying whether they are good for one, the other or both.

Narure

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Re: Magic Staffs - which weapon skill/category exactly?
« Reply #18 on: January 20, 2007, 11:36:21 pm »
I fully back having staffs but MAGIC staffs? the only type of magic in yilakum our characters know of is glyphs as far as i can tell.

Nikodemus

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Re: Magic Staffs - which weapon skill/category exactly?
« Reply #19 on: January 21, 2007, 12:43:13 am »
Yeah, but we know magic swords and stuff. But i don't like it a lot too ;P

I think we need to know why the items are magical and how is it done. This is directly connected with rarity and cost.
By putting glyphs inside?
A material which is capable of bearing glyph energy is composed into the weapon?
Noone except setting devs can answer this.
But once we will know, i see no reason why not magical staffs. Although i would like all magical items to be rare, so that you would have to search really good to get one... Once it will be possible to craft such things - everything needs materials and i suppose at this point, how the items will be rare will depend how te materials are rare and the general cost of the rest.
If all you will need is glyph, then we are doomed for commonity. I would like to see the glyphs to be rare, especially the powerfull ones, but currently all you need to get one, is to but it from people who did the quests few times or join a guild with some spoilers (wihch is almost any guild in PS)



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