Author Topic: Getting quests  (Read 1768 times)

zanzibar

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Re: Getting quests
« Reply #15 on: February 15, 2007, 11:24:02 am »
You people haven't watched enough westerns.
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Xus

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Re: Getting quests
« Reply #16 on: February 15, 2007, 01:16:23 pm »
Well... maybe the REAL problem is that westerns haven't watched enough you!  Er uhm...

I saw Tombstone.  Hated it.

emeraldfool

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Re: Getting quests
« Reply #17 on: February 16, 2007, 12:36:01 am »
You people haven't watched enough westerns.

Cowboys tended cattle and drank alot. They didn't 'ride into town and shoot up all the black-hat-wearing tyrants...'
That is what we call a movie...

(And you should watch some Eastwood films, X-man. The Unforgiven, or The Good, The Bad, etc.)



Anyway, I like the idea. The problem I foresee, however, is that NPCs would never shut up and/or their problems would never be solved no matter how many people do their quest. It could get weird having NPCs shouting about needing to return a book every 30 seconds... (or every time a new player comes within earshot). And what about if the NPC has multiple quests for you to perform?

zanzibar

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Re: Getting quests
« Reply #18 on: February 16, 2007, 03:42:46 am »
I've seen those movies, and you lack imagination.
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lordraleigh

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Re: Getting quests
« Reply #19 on: February 16, 2007, 04:02:04 am »
Like in westerns, Planeshift main social meeting points are the tavern and the smithy  :whistling:

zanzibar

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Re: Getting quests
« Reply #20 on: February 16, 2007, 04:55:47 am »
Like in westerns, Planeshift main social meeting points are the tavern and the smithy  :whistling:

Except that in Planeshift, duels don't mean anything.  At least in Westerns, shoot outs are used to further the plot line or develope the characters.
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Garile

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Re: Getting quests
« Reply #21 on: February 16, 2007, 05:12:48 am »
hmm yes fitting that annoying Deathrealm in a Roleplay is still very annoying, but have to say that winning a duel is to much based on OOC skills and it's rather unrealistic to really fit in a Roleplay without atleast loosing the feel of the RP as one of the duelers. Atleast those are my personal feelings.

As for quests I have to say it would be a nice addition. Specially if you would make it a system message that say something like ".... is trying to get your attention" or "you notice ..... looking rather upset" so not everyone has to enjoy and obviously not all the questgiving people should be doing it.
« Last Edit: February 16, 2007, 05:14:57 am by Garile »
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lordraleigh

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Re: Getting quests
« Reply #22 on: February 16, 2007, 05:21:40 am »
If someone needing of help relied on the luck of finding someone that asks everybody he sees around if everything is okay IRL, great chances are that this one would never find such help.

John80sk

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Re: Getting quests
« Reply #23 on: February 16, 2007, 05:31:34 am »
Quote
Anyway, I like the idea. The problem I foresee, however, is that NPCs would never shut up and/or their problems would never be solved no matter how many people do their quest. It could get weird having NPCs shouting about needing to return a book every 30 seconds... (or every time a new player comes within earshot). And what about if the NPC has multiple quests for you to perform?
1) You could keep it in NPC chat and limit the message to once every so many hours.
2) If the NPC had multiple quests, he could simply elude to it at the end of the first one.
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