Author Topic: lighting issue, etc (bugs i notised)  (Read 1059 times)

hessiess

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lighting issue, etc (bugs i notised)
« on: October 02, 2007, 12:41:05 am »
the carictor lighting isent verry smooth, it jumps from light to completely black, espetialy in death realm, is this an issue with crustal space or p-s?. some of the paths are so dark thay are impossoble to see. the ladders in the entrance to the sooers are transparent ocationaly, and there is a strange effect when you come up the ladder, between the sewer and the street, cinda hard to discribe, everything goes smeared. quire allot of the texturing has verry obvious seems, looks like texture is rotated 180 degrees?

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i am quite good at 3d moddaling(blender), i cannot make textures, but i can texture if i have textures available, i wouldn't mind helping abit with the 3d side of things, scince seadome isent progressing much at the moment

encase it matters im running it on ubuntu, on a q6600/ nvidia7600 gs/ gig ram

sorry for any spelling errors, dyslexic

Dihenis

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Re: lighting issue, etc (bugs i notised)
« Reply #1 on: October 02, 2007, 12:57:03 am »
I'm pretty sure all those errors you mentioned are already known, because lots of people get them (like me). If you are good at modeling then you should apply for the dev team.


Caarrie

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Re: lighting issue, etc (bugs i notised)
« Reply #2 on: October 02, 2007, 01:10:54 am »
most of those bugs are known and map fixes are only done by talad. if you want to help out apply for the dev team. Please do not use the forum for reporting bugs that is why we have a bug tracker.

hessiess

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Re: lighting issue, etc (bugs i notised)
« Reply #3 on: October 03, 2007, 09:16:34 pm »
why isent there caricature>caricature coalition, is it disparately missed out, or is it going to be added sometime. it would make the game much more belveabale

Caarrie

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Re: lighting issue, etc (bugs i notised)
« Reply #4 on: October 03, 2007, 09:21:36 pm »
search the wishlist forum it has been discussed many times