As a result of the rather sad post
http://hydlaa.com/smf/index.php?topic=27814.0 I gave it some thought and I like to be one of solutions rather than ranting about what is wrong... or right.
The IDEA.
If in the arena area there were cages in each of the sections from which monsters would spawn... and at the doorway was a NPC which would have a 'key' to open the cages... he could sell the training of the creatures to individuals or groups. Once a player has paid for the creature he has 'ownership' of it and only he can attack it [unless he is grouped], until s/he dies... if s/he dies the ownership moves to the next in the group or, if there is none left alive - the NPC who will of course 'heal and replace in the cage' his creature.
[Edit] one could buy several creatures... and opt to fight one at a time or several at a time - building up different skills?
Also the NPC's could then have knowledge of what creatures are best to train with for what skill.... and they could have quests... like 'get eggs of Trepor in the wild' or 'young of an Ulber..' etc... which would then get players hunting in the wild too... The NPC's could have a set stock and if that stock runs out, the quest is issued?
Also the NPC could give locations of good trainers as part of their dialog... to help the new players...
The NPC would also be a point of selling the eggs or young to.. [but the arena creatures would not 'drop' young or eggs.]
That mixed with RANDOM spawning of creatures in the wild would make for more real 'hunts' and less ooc crap of Kill stealing or what ever they winge about.
I think that this would make the Arena more IC with the setting as - one would have to pay to use its facilities... also, it would force those without cash to go 'hunting' until they accumulate tria to use the more 'controlled environment' of the areana. I also think that wild beasts should be more difficult to beat than the arena ones... unless you pay extra for the 'mature' range?
Your thoughts please?