Author Topic: Starcraft 2  (Read 4594 times)

Induane

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Re: Starcraft 2
« Reply #30 on: May 29, 2007, 12:19:56 am »
Quote
In a side note, if you saw some of the early alpha and beta shots of starcraft, it was hideous. The final product was far far far better.
that makes me feel a little better

Blizzard does a fantastic job of adding final polish to their games.  You won't be disappointed with the polish and appearance of the final project I'd bet.  Hopefully they add some depth to the gameplay.  SC always had a good deal of potential but imo it never lived up to what it could have been.  If SC2 is just like SC with better graphics then they are in trouble.  But if they can do something cool and new and good with the genre then I'd buy it :)

>.>

I always kinda thought TA sucked and blew...


To be fair SC and Warcraft is RTSfor the people who cant be bothered with 3 tonnes of boring stuff that needs to be learned... and clearly you must be missing something on StarCraft since what other game can claim to be a national sport in a country :P

korea ftw :P

I like having the lots to learn.  Part of the fun for me in games is learning everything about it, unit balance, time to do certain things, etc and the more complex to a certain extent then the more fun I have with it.

For me: SC vs TA

1.) The music.  SC used midi or some other synthesized music.  TA used a full on orchestral with real people playing the instruments.  The TA CD can be unloaded and taken along and played in any CD player.  I used to love crusing around to the awesome original orchestra pieces on that CD.  In fact its probably got in my opinion the best sound track of any game I've ever played to date.

2.) Unit diversity.  SC has somewhere around 85 or so units total if you have broodwars, nearly half of which are buildings.  TA shipped with 150, and with the expansions was around 250.  Some people might not like unit diversity, but I love it.  Cavedog also had a promotion where they released a new downloadable unit every week for a long time.  In conjunction with user submitted units, there are over 6 thousand units to choose from to customize your experience.  These can be arranged easily into "packs" to distribute to friends so you can all play with the same sets of units.

3.) Map size.  The largest maps in TA are 4 times as big as the biggest SC maps.  This is great for larger multilayer games as well as a way to make one on one games longer and really adds some new dynamics to strategy.

4.) Weapon coolness.  The weapons in TA are all animated and projectiles are simulated with a physics simulator. Units can miss targets completely, or hit directly.  Damage is calculated based on vicinity from unit to explosion.  In SC some things just shoot stuff without the barrels of guns or turrets turning to fire.  Projectiles damage are calculated by a probability roll based on a few factors and is not simulated with real physics.  In fact in SC projectiles always hit whether they appear to or not.  Weapons in SC are really just animations.  With 1 or two exceptions SC units can also not fire while moving.  All TA units can unless they are stationary guns or mobile anti ICMB stations.  SC also does not take into account wind speed, elevation, walls, or mountains.  Those can be shot through with impunity as opposed to using the physics engine to calculate trajectory like TA does.  Also say you launch a huge nuclear missile in TA.  Since its a true projectile it is possible that a bomber, brawler, or some other aircraft flying at the right altitude could feasibly intersect it and collide with it.  In SC the super weapons once launched cannot be stopped. 

5.) Aircraft movement.  In SC the flying things just sort of hover - they are more like hovering ground units, can stop in mid air, etc...  The flight paths and air speed in TA is calculated with a physics engine too, and the units weave and bank, and when air speed drops they accelerate to avoid crashing. 

6.) Building stuff.  In SC each civ gets 1 construction unit.  The variety in TA is awesome.  Some are flying, some are more advanced and can build more advanced techs, etc.  Also construction units in TA can do a fair amount of damage if need be if someone is not paying attention.  They can swoop over and start reclaiming materials from someones buildings, eventually destroying them.  You can also build airports, land construction buildings, docks, etc... :)

7.) Terrain diversity.  SC doesn't have water.  I think there is some lava or something in a few maps but you cannot build there.  In TA you can build entire bases under water, launch submarines, etc...

8.) Selections.  TA has unlimited selections.  SC has a max selection of 12 units (I think... or is it 15? )

9.) Resources.  In SC each map has a finite amount of resources.  This can be good if its the type of game you want to play.  In TA you can select unlimited resources or have a finite limit on a map.  Tailor to your preferences :)  Choice is always good.

10.) All games can suffer from net lag.  In SC its dealt with by stopping game play completely and re syncing everything.   TA slows down and speeds up time to keep things in line so the interface never becomes unresponsive.  Genius :D


I think to each his own as far as game styles though.  It all depends what you like.  From a purely technological standpoint though TA is superior in almost every way.  As for style, well... we all have to decide for ourselves :)













Raleigh

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Re: Starcraft 2
« Reply #31 on: May 29, 2007, 07:54:17 pm »
Actually, I think, hoping fanboys won't flame me, that  World In Conflict is more promising than Starcraft 2...

http://pc.ign.com/articles/706/706640p1.html

Graphically speaking, I believe it simply "ownz" the cartoony graphics of Starcraft 2:

http://media.pc.ign.com/media/821/821566/img_3586272.html

Gameplay-wise, if it follows the same trend of Ground Control, I'm on it :)

Compare this video with the Starcraft 2 one:

http://www.youtube.com/watch?v=Uq0tXBs0PWE

NuSaar

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Re: Starcraft 2
« Reply #32 on: May 30, 2007, 11:15:45 am »
It has been like what, nine years?

Finally SC2 will come. The atmosphere of SC is something I'll never forget, and I know Blizzard won't "betray" us. \\o//

Garile

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Re: Starcraft 2
« Reply #33 on: June 03, 2007, 04:18:00 am »
hmm kind of hard to compare Raliegh as those screenshots and definately that trailer don't seem to show what you will see when actually playing. Movies are great specially if they show all the units bombing stuff and exploding, but doesn't really tell if the actual game will look anything like it.
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ThomPhoenix

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Re: Starcraft 2
« Reply #34 on: June 04, 2007, 01:08:19 am »
World in Conflict has shiny screenshots and shiny trailers. Most games have that and are still bad. It's a bit weird to say Starcraft 2 will blow based one some interviews with "industry insiders" and then state that another RTS will be better based solely on screenshots and trailers that are signs of a good marketing budget.

But that's just me.
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Raleigh

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Re: Starcraft 2
« Reply #35 on: June 04, 2007, 04:26:14 am »
System Shock 2 never had any extensive marketing budget, but the fact it presented an alternative to the same gameplay formula of FPSes attracted me to play it. Also these impressions come from my experience with Ground Control 1, however the same people can develop both masterpieces and pieces of turd, hopefully World in Conflict won't be the latter.

It's a question of personal preference too that I don't hold many hopes for Starcraft 2, I never liked RTSes that relied on resource management because of the "click fast wins" and "high numbers wins regardless of tactics" most of them are about, I always took preference on the tactical side, on seeing and managing the action instead of building stuff, except for Turn Based Strategy games where the speed with which you click on buttons to build units doesn't matter for your success. And lastly, I hate cartoonish graphics for anything but comedy and humorous games.

Also, beyond the possibility of units jumping, I saw no significant demonstration of a new gameplay feature on that Starcraft 2 video.

However, discussing which one is better is useless now, lets wait for the release of both and for the subsequent reviews of them. The fact a game has a hype doesn't necessarily means it's bad, and perhaps, from that Starcraft 1 development screenshot, it can go into something better and more innovative as well. And as Total Annihilation was mentioned I point my opinion here: The only thing where Starcraft certainly is superior to TA is storyline. TA doesn't have any developed character on the plotline of its single player campaigns, although it is not devoid of history either, but Starcraft has much more depth of history and characters.

Unnamed_Source

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Re: Starcraft 2
« Reply #36 on: June 05, 2007, 07:06:18 am »
Imagine the possibilities if they took this RTS and merged it with the canceled Ghost, ala  http://www.s2games.com/savage/ or WW2 Online.

Be able to make campaigns outside the context of the story line instead of just single game maps as an alternative to online gaming. where instead of following the scripted story line online players choose what course they take and where to execute those plans, then carry out those plans through an FPS arena.

Something along these lines will win out considerably to the drawn out and tired Dune-esk RTS. I hope Blizzard is thinking along the lines of OnLine, when the first StarCraft came out, most everyone was still using 56K modems, now everyone is using broadband. If they give us the same game play, prettier pictures will not give them the same praise they got with the first one. they have got to make this endeavor for the MMO community as much as for the single player, if not more so.