Author Topic: char creation (hear me out)  (Read 2088 times)

Kedesai

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char creation (hear me out)
« on: April 27, 2007, 08:02:12 am »
ok, we all know if server crashes or blinks during char. creation, you lose all data

we also know, this could be HOURS of data, blood, soul and love - heres what i propose:

offline char creation (dont dismiss this!) what it is is youre given a long-ass number thing like this GHSY127DJSK2GSJFM28DFNJS8FKWLDJ etc.  this number thing would only be a rly short way of giving all the info, example:  first 2 characters=birthplace, second 2=sibling #, even if someone found out the code, it wouldnt tell them anything new, al theyd know is GH=one sibling, they wouldnt know the stats behind it.

you take this # and plug it into the char creation and it just generates what did in the offline ver.  i have this full idea in my head, please send replies

zanzibar

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Re: char creation (hear me out)
« Reply #1 on: April 27, 2007, 08:15:25 am »
A better idea is to not spend so much time making your character.... don't think so hard about every choice, just do what feels right.
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Ralleyon

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Re: char creation (hear me out)
« Reply #2 on: April 27, 2007, 09:21:42 am »
Agreed. If you really want to spend a lot of time in it, write down on a piece of paper or in a document the choices you have made. (I know I have for a character I want to make now.) I'll be trying a professional approach to roleplaying this time, instead of just going with the flow so knowing all about my character even offline is a very good practice.
« Last Edit: April 27, 2007, 10:56:36 am by Ralleyon »
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Shangreloo

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Re: char creation (hear me out)
« Reply #3 on: April 27, 2007, 02:29:51 pm »
Personally, NameChanged, I think it's a good idea.

Not make well thought-out choices about a character you intend to play, Zanzibar?
Unless one is making a throw-away character, I can't imagine why one wouldn't take
the time to make well thought-out choices about their charrie.

However, with that said, we have to recognise the fact that character creation choices
in PS don't really mean anything. I find this a little odd considering the emphasis placed
on role playing, but..  *shrug*.
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Those who understand numbers and those who don't.

Idoru

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Re: char creation (hear me out)
« Reply #4 on: April 27, 2007, 02:37:54 pm »
I too like the idea. But I have to say that the differences between the choices pale into insignifigance after about a week of playing the game.

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zanzibar

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Re: char creation (hear me out)
« Reply #5 on: April 27, 2007, 03:44:57 pm »
Not make well thought-out choices about a character you intend to play, Zanzibar?

I'm arguing in favour of well felt-out choices based on the direction you want your character to take.  In real life, we don't get to choose our parents or the colour of our skin or our birthday.  So long as you know what your character is generally like, I don't see a reason to stress over the generator.  What happens once you get in game is more important anyway.
Quote from: Raa
Immaturity is FTW.

Araye

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Re: char creation (hear me out)
« Reply #6 on: April 27, 2007, 04:30:57 pm »
I agree with Zanzi and I also agree with Ralley that if you're going to spend that much time, put it on paper.   :woot: 

I understand the concept and reasoning behind the current character gen process, but I'm not sure it really works out as I think it is intended.  It is also too easy to exploit once you understand how it works.

When I first made my character, I assumed the process would create a character with stats I'd have to live with (as most pen and paper rpg's).  I created a character I thought would produce a great archer (little did I know) based on the available responses.  Needless to say, I did succeed in producing a character with great stats for an archer and thankfully it was easy to correct those choices.  But, that is the "problem" with the system.

Once in game, the choices you originally made are no longer of any importance other than as background for your character.  There aren't any real drawbacks other than one character starting with a lower stat than another.  You soon have Dermorians that are just as strong as Krans and Krans that are just as agile as Dermorians.  In fact, choosing a Kran is advantagous, because the beginning strength is so much higher (as it should be) that they can earn money faster and balance out their initial drawbacks.

After six months, your character is the same as all the other characters.

To Zanzi's point, we're not given the opportunity to choose in RL and I think the current Char Gen system is generous in giving the player the opportunity to "shape" her character into someone that would be of interest to play.  But I think the stat advancement system is too generous.  It is my opinion that raising stats should get exponentially harder from the initial stat value.  I'm not talking about skills, just stats.  And I think stats should affect the ability/rate at which skills can progress.  Someone with and INT of 13 shouldn't be able to learn skills very readily for example.  And it should be nary impossible to increase that INT of 13 value.  Not to be insensitive, you can take someone that has severe learning disabilities and turn them into Einstein.

Also in "my" system, the initial stat values must be in a range from zero to max without the ability to exceed max without some rare "magic".

One the other side.  If the stat and skill advancement system is to remain as it is, then the char gen needs to go.  Just let people choose name/race/sex and start them at stat = 10.  Stop hindering those unlucky few that can't kill a rat bare-handed because they made the wrong choice of daddy.

Araye

Zan

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Re: char creation (hear me out)
« Reply #7 on: April 28, 2007, 07:42:44 pm »
This suggestion serves no purpose, really.

Crashes are temporary annoyances .. they will be fixed in time. With nobody crashing any longer, this suggestion loses it's purpose.

Besides I think that the only ones who put hours and hours into character creation are those who are exploring every possible option to get the skills they want. Something like that shouldn't be encouraged. :P
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LARAGORN

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Re: char creation (hear me out)
« Reply #8 on: April 28, 2007, 08:14:51 pm »
Why should it not be encouraged?
The creation choices were designed to give a veriety of skills based on parent selection and life experiences. If the Dev's didnt want people to take advantage of the options, they would not have included them and just had a character selection.

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Zan

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Re: char creation (hear me out)
« Reply #9 on: April 28, 2007, 10:41:08 pm »
The devs made the skill and stat changes that go together with a character creation choice invisible for a reason ;)
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Re: char creation (hear me out)
« Reply #10 on: April 29, 2007, 04:52:01 am »
I think that with an offlinne char creation you might make the char and then find out the game doesn't work - this way many people will get put off and give up on playing the game...

ps. Do chars take up space on the servers?

bilbous

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Re: char creation (hear me out)
« Reply #11 on: April 29, 2007, 06:33:01 pm »
As I see it currently, there is only one stat which can start at a level beyond which can be trained and that is wil. Perhaps I am wrong and there is now a trainer for beyond 80 in the winch or elsewhere. Other than that, as the game stands you are best off emphasizing your physical stats if you plan on developing your characters abilities via game mechanics. This is because strength, endurance and agility all enhance your ability to fight and the first two affect your carrying capacity, and these things affect how fast you can gain money and experience to train with.

Because there is no limit to how much can be trained all trained characters tend to become homogeneous at the top end. It would be better if there were some limits on how much you could train your stats so that you do not get all these maxed out characters and there would be more diversity among the fully trained. This would require a completely separate development scheme for base characteristics so I do not see it happening anytime soon.