Author Topic: My concern: Guilds in PS  (Read 4614 times)

Raleigh

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Re: My concern: Guilds in PS
« Reply #30 on: May 12, 2007, 06:45:49 am »
Well there could be point in making a powerful guild even while playing now.  It just depends on how you go around doing it.  If you mass recruit then yes, once the wipe happens there is no point but if you find loyal members then when the wipe does happen your members will most likely come back and it will only make your guild easier to rebuild.  But of course I'm speaking off topic sorry  :-X

Is this a general trend or am I the only one who saw many of our guild members stopping playing Planeshift?
There is a point though in my case... I'm not the only one responsable for the development of ideas on the guild I started... it's... a bit like... Linux, some kind of "open-source" guild development... in fact, the basic idea for the, currently disabled for... lack of active members, "Legion of the Black Sun" structure was not mine for example. Anyway, besides acquiring loyal manpower(and womanpower), and besides IC "marketing" and "propaganda" to make it actually well-known, at least among the community, there is not much to do... except if you wish to spend hours and hours powerlevelling so you can match with the overhyped "standards" of what would be a "good fighter"(Not sure if I'm exaggerating a bit on this "standard": maxxed weapon, armor skills and stats) to have a chance on armed conflict... but as there is a third force(the "Police"), it's not so simple as people could imagine...

After all... we will wake up from daydreaming(both IC and OOC) as the true ways of acquiring and using fame, power, influence and wealth will appear, so no matter how hard we believed, the "guildhouse" was always just a myth, as was our castles, cities and kindgoms, we will build them then, and the true history and action will begin...