Author Topic: Server Admin and GM alarms  (Read 563 times)

Moniker

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Server Admin and GM alarms
« on: May 21, 2007, 12:30:43 am »
Greetings Citizens !

   I'm probably not the first to ask, but it would be really nice (especially for new players) who might
not watch the System or Check the Tell, to have Special Warning sounds, to alert players to check
the System Dialog, or that a GM was trying to Tell them something important. It might save the Admin
and GM some grief also, I've see posts from folks who are upset that their name was changed, because
they didn't see the GM warnings, etc. Any plans for something like that? Wouldn't seem to require an
awful lot of coding changes !

                                             Great work so far !

BTW - Is their any place to check for changelogs ? especially for current soon to be released versions ? It
would be good info to know before character building or plans using Progression Points in a logical manner.

                                                        Thanks for all the time spent by unpaid volunteers !

 

Karyuu

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Re: Server Admin and GM alarms
« Reply #1 on: May 21, 2007, 12:44:36 am »
Hi there!

GMs are able to use the /warn command, which sends really bright red (and rather large) text to the middle of the player's screen - it's impossible to miss unless you're looking away from your monitor. But I suppose it happens, so a sound to go with it may not be that bad :)

You can see a changelog here, but it won't give you detailed information on things like changes to rules (combat equations, spells, etc) or any of our art. A lot of it is mainly bugfixes. Still, it should be an interesting read for those who are curious on some of the latest work by our programmers :)
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Moniker

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Re: Server Admin and GM alarms
« Reply #2 on: May 21, 2007, 01:22:04 am »
Thanks for your reply,

   I've really never seen the GM /warn red text hit the screen. A player may see it if it comes while they
   are looking at the screen, they may not be for a number of reasons, doing something else yet have
   not logged out. Talking to someone (on the phone, in person, answering the door etc) Going to the
   restroom, getting something to eat etc. I assume the text stays on their screen until they dismiss it,
   so they may miss a time limit given to them in the warning, but they would see the text.

   1. Do the Server Admins have a /warn everyone ? I just see it in the System Dialog "Rebooting in 90 sec" etc
   2. Lots of players must stay on line, even all day, if they're going to continue to play, but intend to be multitasking
      with other tasks they may have to do.
   3. It might save server resources (but maybe bug people) if players were auto-logged out after a generous
      amount of inactivity. It might not use a lot of resources I guess, except some memory for current
      status/position of character etc, the memory must be dynamically allocated, and that info must be paged
      to disk, you only have 1GB of RAM !! I can hardly believe it !! I remember when Microsoft Word fit on one
      3.5" floppy disk (the Mac had no hard drive) and was loaded into RAM to run !! Those were the days when
      people used every byte efficently !, You must have excellient coders!
   4.The /warn should work with most players except as noted which probably wouldn't hear the proposed warning
      sound anyway, unless they were close and could react to it. I guess it's not worth the time considering all the
      more pressing matters the devs have to attend to, with the limited resources.

                                   It was just a thought, although the Server Admins should have the /warn
                                                               Thanks for the time !