Author Topic: Moneybags  (Read 1054 times)

bilbous

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Moneybags
« on: May 02, 2007, 07:38:08 pm »
Thoughts prompted by this post

Training at the upper levels is terribly expensive, for one more point of light armor I have to spend more than 20,000 tria. The man-mobs do not pay off as well as they used to which also makes it more difficult to train. Then again some people are just naturally greedy.

Coins should have non-negligible weight so that carrying around 1000 circles has some effect on your carrying capacity. Has there been any consideration given to money sacks? So many coins will fit in a sack and a sack takes one inventory slot. Trias being the smallest denomination ought to be the smallest coin and hence would fit the most into a sack. Circles being the largest denomination ought to be the largest coins and hence would fit the fewest into a sack. The spending could remain the same as it is with the appropriate coins being removed from whichever bag they are in transparently. Excess coins not in bags could be at risk of being lost. A change purse could be made to fit on a belt and carry small sums for incidental expenses.

Garile

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Re: Moneybags
« Reply #1 on: May 05, 2007, 02:20:10 am »
Quote
Unofficial Currencies
Coins of higher value are not official because these are not made in the official mint. Instead rich merchants who need an easier way to make big trades create them. The merchants use the silver coin, worth 500 Tria, and the platinum coin, worth 1,000 Tria. To make large trades like these using official currency, banks or Craft Guilds will issue credit letters to whoever needs them.

As soon as those are implemented be my guest, but these first. Weight later please ;)

*imagines her sack suddenly be unbearably heavy after some good deals at Harns*

PS: The settings GMs should think up some more coins, becuase 1000 isn't really that much higher then a 250 circle.
« Last Edit: May 05, 2007, 02:22:50 am by Garile »
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Caarrie

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Re: Moneybags
« Reply #2 on: May 05, 2007, 03:14:56 am »
That is up to the Devs the GM's have nothing to do with that