Here's some stuff I think should be improved and I know some are already being worked on.
magic system: at the moment magic it's just there for show... though I am and will be playing a spell caster(no specialisation in any way).
The stuff that I find absurd:
To get any spells above the basics ones you need to spend tons of trias and PPs to acctually get anything done. Unless either
the usage changes or a lot more spells get added so that players can for example use lvl1, lvl2, lvl3 etc spells and making them
balanced with the rest of the combat system would go along way. Having specific skills that you can train that allow for example casting
a spell that is lvl1 at a higher level which of course alters certain properties of the spell. I.e. duration get's doubled(+1level) power get's
maximized(+1level), area get's doubled(+1 level) so to cast a level 1 spell that lasts for twice as long, has double the power and
double the area would have to be cast as level4 spell. Other possibilities include range, max damage and others.
quests: you should get quests that give items only once(i.e. ring of familiar and others), any simple quests like: bring me some gold ore
or such would bo possible to run multiple times.
npc interface: I like the freeform way of doing things but make the following command and interface available:
/dialog command that will provide possible phrases(not only the needed ones for the quest)
basic idea:
come up to the npc and start talking to him you or he can't get through to the other so you switch to the /dialog
it would bring up a selection of pharses some that include the keywords for the quest in the proper way or some that
are completly irrelevant. Also this should not be limited to the quest npcs. You could ask any npc about quest keywords.
some might even give you a clue.
new characters: provide starting packs for players. For example:
1000 trias, some plain boots, plain pants, plain shirt, plain belt, plain hat, and depending on some combat/magic/etc stats:
either one base glyph from the way the charater is most skilled(if more than one are equal random of course)
or daggers(if skilled with knives etc...) or other weapon depending on the skill. An interesting ingame way of doing this might be:
Character start in:
Training school for adventurers ran by guild of adventurers
Get's assigned an NPC mentor that guides him through some initial things.
Movement, combat, spell casting, crafting, etc... All training tools would have to be returned or character couldn't proceede OR
they could be kept as a starting pack. At the end of the training school the character would then have his starting pack or be given one.
npc interaction: npc's should be able to respond to:
about magic or about craft[ing] or about training skills etc... of course not all would know the same information but this way the
characters would be running around and asking about things. They would either get directed to the trainers refered to other people
or be given the infermation they need. For example:
I ask the Kran at the plaza about magic and he points me to the north gate saying the guards there might now.
So I go to the north gate and ask one of the guards about magic and they direct me to the magic shop(give me directions).
When I arrive at the magic shop I ask the owner about magic and he explains to me about the basic ways of magic and if I wish
I can train under him(quest). If I agree he would then first direct me to get some trias so I can afford the glyphs. He might say that I
might want to mine some gold ore first and he would generously purchase 5 ores at 240/ore. So then I need to learn how to either
mine or I can ask him about money and he could tell me some other ways on how to earn money. Then when I have enough I would
come back and buy a glyph(if I didn't already have him). I would then tell him I have a glyph. He would then instruct me on how to use
it properly.
mines: I don't really like the current way of a mine is just an area you dig in. What I'd like is a mine dug into the side of the muintan(doesn't
have to be huge network or anything... It could even be just an entrance and like 5 steps in. They should also have a graphical
representation of what one can mine there a little sign with a picture of gold for example. Also I think a player should be limited by
the ammount they can mine for themselves in a day. For example: you can mine 30 ores per day anything above that is taxed.
economy: self sustaining ecenomy ussualy requires the money to circle. So having some way of taxation would be nice. I'd say you can have
N thousands of trias of gear with no tax(general tax exemption) anything above that you pay 10% of the extra as tax. Of course you
would have to come to an official building to pay your taxes and if you wouldn't pay them within N time slices of due there would be
a bounty on you and you would be fair PvP game for players to find you and either bring you in peacfully or kill you and collect the
money that way(it would auto-detuct from your inventory) or if you have the money in a bank/vault it would be auto-deducted from
there.
Just som eof the things that itch me

I might post more later...