Author Topic: Error in Quest Logic (Real I tested it)  (Read 1990 times)

ThomPhoenix

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Re: Error in Quest Logic (Real I tested it)
« Reply #15 on: May 26, 2007, 08:47:06 pm »
Progress has been made within 7 hours after the thread started. Rejoice!
Thanks Jeraphon.
We're not evil. We're simply amazing.

Jeraphon

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Re: Error in Quest Logic (Real I tested it)
« Reply #16 on: May 26, 2007, 09:05:12 pm »
You're welcome. Let it never be said that we don't listen. :)

Lanarel

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Re: Error in Quest Logic (Real I tested it)
« Reply #17 on: May 26, 2007, 10:21:13 pm »
Great Jeraphon!  \\o// \\o// \\o// (would add more, but Karyuu would get mad at me :) )

wither

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Re: Error in Quest Logic (Real I tested it)
« Reply #18 on: May 27, 2007, 01:22:07 am »
Im not sure if this would be spoiler or not, if so, please remove it, but, no one has pointed out, that even if Moniker had the working with stock book, that he will still not recieve pp for making iron ingots.  I do beleive this was changed a month or two ago, so that anyone could make them, hence, his test is basically testing the wrong thing.  There is another post somewhere from Drah that explains the smelting process really well, (try doing a search), but for practice points, and experience in metallurgy, youll need to be making stock, not ingots.

Moniker

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Re: Error in Quest Logic (Real I tested it)
« Reply #19 on: May 27, 2007, 03:05:53 am »
Greetings All

    My sincere apologies to Jeraphon for any attitude or disrespect on my part to an important PS Team member.
I have encountered good intentioned players, giving out incorrect advice, or pretending to be more informed
than they actually are. To newer players, it would help to preface your remarks with your expertise as a PS Team
member. That would give validity to your post and the newer players would pay attention more. I guess the
Quest system is very complex and probably changes are made to it during any particular period of time. Info
that was correct at one point might not be true when a helpful player gives you advice. For instance I had
been told that if I declined a quest, I would never have another chance to accept it. After your post telling
me to "just say no", I had one of my test characters do just that, because after getting apples, gold,
and leather gloves, Harn offered the Learn Sword Making quest. I said no then returned and he offered
my char the same quest. The next time he offered the Learn Metal Working quest. I think it was iron ore
he wanted so when he got it, my char got the Metal Working Book for the mind slot.
    Another poster suggested I have my test char give the book to by main char and go from there. I didn't
know about the Stock Making book. I equiped my main char with the Metal Working book and got ore and
leveled up to Miining 5 at which point I fumbled with melted iron vs iron ore and couldn't combine iron and
coal to produce stell. I asked someone and found out I needed the Learning Stock book. At this point my
main char had no hope of making steel stock it's self. He could try to buy some and give it to Harn and
complete the Learning Sword Making quest (hopefully finish Vresa and Thorian quests) and go back to Harn
ask and eventully recieve the Learn Metal Working quest finish it and then get the Learn Stock Working and
I'd be back on track(maybe) I don't know if I could have declined the Learn Metal and hope to get the
Learn Stock quest. I decided to give up and create a new main char and start from scratch with my newly
aquired knowledge, knowing I could get all my previous main char's possessions, and its help in mining since
in was mining level 7.

   You see that's a lot of stuff to figure out if you are a newly registered player just entering the game and
fouling up and getting stuck because of the quests they have accepted or declined. The player guides are
no good for this and the new player has to realize he can do searchs of the forum and maybe find some
facts, if he searchs with the right words or phrases. Gor a free game in it's alpha versions, I guess this is
allright, but it would not be allright for a final version of a commercial game. The players wouldn't stand
for it, the reviewers would trash it. They would have to see it from a new players point of view and rework
the whole system from scratch if they had to, until it was fairly bullet proof for a new player. I wouldn't
dare go there with PlaneShift 0.03.018 I know now that the Quest system is one of the big headaches
you and the PS Team has, some deep thinking, and brainstorming with new and experienced players needs
to be done, the determine how best to go forward. Overnight corrections are not expected, progress in
baby-steps would be fine. Until the system is fairly bulletproof to the new player, some some of FAQ or guide
should be provided, or current ones mpdified to inform players of the pitfalls of the Quest System as it is
today( and kept current, some material hasn't been updated ) But, of course in a way as not to give too
much away. That is if you want to avoid forum posts and game petitions. Maybe you do want them,
so that players are continually testing the logic of the Quest system, I don't know I've only played 12 days
now. So I can't offer any insightful suggestions to you regarding potential solutions to your complex problems.
Funny thing is a lot wasn't revealed until a couple of other players posted that I had some valid points. The
Hush-Hush institutional mentality doesn't help. And only "respected" perhaps "Cool Molecular Blue players"
get any real info.

   The best I could have hoped for by posting my original post, was for someone to suggest the best way
for me to get out of my situation, and help others who might follow in my footsteps. What I got was
"you didn't have to accept ... quest", "you shouldn't have done that". In the end I learned alot from this
post and it's replies, and provoked a discussion, that's the best outcome I suppose. My poor main char is
now regulated to helper. Long live my new one.

                    Thanks again to everyone, and again my sincere apologies to Jeraphon, "I knew you not"
« Last Edit: May 27, 2007, 03:13:04 am by Moniker »

ThomPhoenix

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Re: Error in Quest Logic (Real I tested it)
« Reply #20 on: May 27, 2007, 04:58:34 pm »
You make long posts. You should cut to the chase a bit ;)
We're not evil. We're simply amazing.