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Technical Help: IN GAME bugs (after loading world)
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wierd visuals
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Topic: wierd visuals (Read 1730 times)
LigH
Forum Legend
Posts: 7096
Re: wierd visuals
«
Reply #15 on:
July 20, 2007, 07:24:44 am »
So it seems.
In those areas, the CrystalSpace engine uses a dynamic resolution heightfield map. If your GPU can't handle this specific OpenGL feature correctly ... better stay in towns.
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Gag Harmond
Knight and Ambassador
The Royal House of Purrty
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PlaneShift
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Technical Help: IN GAME bugs (after loading world)
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weltall
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wierd visuals