Author Topic: Hard to train  (Read 2470 times)

bilbous

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Re: Hard to train
« Reply #15 on: July 06, 2007, 06:53:03 pm »
Since this thread has become moribund I am going to hijack it in order to talk about the flipside of the op's topic. Has there been any developer talk about tweaking the practice system so that more difficult tasks produce more practice? As far as combat goes it is like that as you get more practice killing an ulbernaut than you get killing a rat as it takes more time and effort. This is fine.

This also seems to be the case with smelting although unevenly as at lower levels you get practice for melting ore but not later on. As well, some types of ore take more levels to melt but get no practice from. It is a little confusing.

Other skills seem to take no account for difficulty factors. For example, it would appear that a twenty second repair on a dagger,short sword or whatever, gives exactly the same amount of practice as a seventeen hundred second or seven thousand second repair of a more complex weapon. This would seem to be unrealistic and takes away from the usefulness of the skill. Most people will not bother with the long duration repairs on looted weapons as with enough weapon skill any creature can be fought with mundane weapons. Give more practice for the longer repairs and it will become more useful to repair those weapons. Another thing on a side note is that it would seem that the more complex and magical a weapon is the more durable it should be so it should wear out a lot slower.