Author Topic: Should CVS point to Official PS server and mirrors?  (Read 1448 times)

frogimus

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Should CVS point to Official PS server and mirrors?
« on: July 25, 2007, 03:56:03 am »
I checked out D2007.07.10.12.00.00 today to try to get a client better optimized for my machine.

I've spent the past 2 hours tracing all the locations where the servers and mirrors are pointed to localhost.   Shouldn't the client CVS remain defined as the official game resources? 

BTW, a username and password hash were left in the psclient.cfg file.   ::|

steuben

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Re: Should CVS point to Official PS server and mirrors?
« Reply #1 on: July 25, 2007, 04:22:12 am »
and if you try them with the actual server you'll see that they won't work. but they will with the built server. the vengance/keith are the "default" to access the serve you build with the cvs dataset.


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Shouldn't the client CVS remain defined as the official game resources? 
umm maybe... perhaps you can expand on the question
may laanx frighten the shadow from my path.
hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.

frogimus

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Re: Should CVS point to Official PS server and mirrors?
« Reply #2 on: July 25, 2007, 05:08:59 am »
Perhaps this is a false assumption, but I believe that the majority of people that checkout cvs would be more interested in accessing the fragnetics server than in accessing localhost.  More so since the ones interested in running their own server should be adept at calling out localhost.

The gameserver address, ports, and mirrors list (on the other hand) are not "common knowledge" to most individuals entering the game. 

It just seems to me that  either (1) the game server be the default for cvs, or (2) these be toggled in pssetup (or something similar)

steuben

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Re: Should CVS point to Official PS server and mirrors?
« Reply #3 on: July 25, 2007, 01:47:58 pm »
actually given what the build guide http://xrl.us/pscvsguide says, not really. since doenloading/building tyhe source isn't the full client in terms of the other art required or even the various engine dependancies required.
may laanx frighten the shadow from my path.
hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.

Induane

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Re: Should CVS point to Official PS server and mirrors?
« Reply #4 on: July 27, 2007, 05:45:09 pm »
Not a huge number of people build from source just to play on laanx.  The exceptions are:

1.) Crazy People
2.) Gentoo Users - but there is an ebuild for it
3.) People with major issues with the binary.

The majority do it because:

1.) They are devs and are doing testing. They already know the laanx info if they need it.  They might also be testing on a local build of the server.
2.) They are part of the bug team looking for bugs on their own test servers.
3.) They are planning on utilizing the codebase for a different game.
4.) Others I'm too dumb to think of.


Also, since PlaneShift Engine and PlaneShift the Game are different things its important to realize the distinction as its confusing.  The engine could be used to make other games and as such the public code shouldn't contain info specific to one game.

frogimus

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Re: Should CVS point to Official PS server and mirrors?
« Reply #5 on: July 28, 2007, 02:13:54 am »
Mah.  Guess I fit into slot #1 (Crazy people).  I almost always build from source once I make a decision on keeping something.  Some people play the piano, some are happy listening to it on the iPod

And sorry if I offended anyone. I thought the distinction is that Planeshift is the game, and Crystalspace is the engine.  Since I was checking out Planeshift, I assumed that I was co'ing the game.

Induane

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Re: Should CVS point to Official PS server and mirrors?
« Reply #6 on: July 28, 2007, 05:02:13 am »
CrystalSpace is the 3D Graphics Engine, PlaneShift is the game engine, and PlaneShift is also the name given to this game.  This is kind of weird but its the way things are :)  Easy to get confused - Took me a bit :D

Rolenun

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Re: Should CVS point to Official PS server and mirrors?
« Reply #7 on: July 31, 2007, 11:31:24 pm »
Something else to keep in mind also is that the client releases are not always using the cvs code for the following reasons:
A.) Laanx (the Fragnetics server) has to be able to send and receive new commands to and from clients connecting to it. If the CVS Head were always in use, this would mean rebooting the server for an update a lot more often than it already is. As many people already know, upgrading the server takes a day or two. *wink*
B.) It also means generating the client releases almost daily since that is how often cvs changes especially with the client.
C.) Developers and bug testers need time to attempt to make sure PS doesn't do terrible things to your character or allow terrible things to be done to your character. It reduces the chance of exploits and bugs making it into the game dramatically.
D.) Standard software development cycles work for Microsoft! (rofl)
E.) Many other reasons I've forgotten to mention.  :beta: