Author Topic: Player Descriptions  (Read 2915 times)

Socius Rockus

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Re: Player Descriptions
« Reply #15 on: October 01, 2007, 07:05:57 pm »
Lurkmost, Well that's a Looooong description. maybe a bit too long ;) I don't people have enough time to read it, or even take the time to read it all. I think a Short description would do, about the lenght of you first 'alinea' Other details you can always mention them when needed. Also try not to put in too many thing as "You think it's for..." or "When you observe his ... you feel he's..." It takes a lot of reading ;)
Main thing is I guess, Try not to describe your character with too many words and details, If you just put in the most important things and things people can see at first sght it would be shorter and people will make it (maybe)  till the end of your description. Because by the time I had read your description I forgot what it said at first.
I don't say it's a bad description of a character, but just a (big)  bit too long for in the game itself  :flowers:

Parallo

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Re: Player Descriptions
« Reply #16 on: October 01, 2007, 07:10:56 pm »
Main thing is I guess, Try not to describe your character with too many words and details.

If more words more accurately get across what exactly you envision your character is like apperance wise then use them. Articulating your creation is important.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Marqsaynt

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Re: Player Descriptions
« Reply #17 on: October 02, 2007, 03:57:32 am »
Doesn't help anyone envision it better if most people don't stick it out to read the whole thing.

While it's important for a person to know a whole lot about their own character down to the smallest detail, I'd suggest trimming that bad boy down a bit if only for the reason that in the middle of an RP, it's tough for another player to take a long break to read the whole thing. There were a lot of good, creative, sentences in that description and I bet if you kept the absolute best and most important parts, it could easily be halved in length and end up just as effective.  :thumbup:


Edit: And since you were gutsy enough to share one of your descriptions, guess the least I could do is be gutsy enough to do the same.


----
Finely carved into his cheek is a symbol designating him as a “sword for hire.”

[Status: Retired Bounty Hunter]

Tall, with an athletic build, he carries himself with a self-confidence that borders on arrogance. Like all other Diaboli, his skin is glossy black. Contrasting starkly with his dark complexion, are his pure blue eyes. On his left ring finger is a platinum wedding band and around his wrist her wears a holy medallion of Laanx…

Looking up, he notices you evaluating him. Throwing you a cocksure grin, he readies a witty (or sarcastic) comment… just in case.
---

I doubt I put nearly as much thought into my little description as you did but there it is for better or more likely worse. :P
« Last Edit: October 02, 2007, 04:08:06 am by Marqsaynt »

lurkmost

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Re: Player Descriptions
« Reply #18 on: October 02, 2007, 04:29:23 am »
I guess I'm just used to playing muds where long descriptions aren't a problem.

It didn't seem that long until I started typing it out in game.
I would really appreciate the ability to just cut and paste text in this game, and vice/versa. It would be especially helpfull for quests.
(So, I take it that having a long list of unfinished quests is common.)

I felt that if a player didn't want to read past the first part, then their character wouldn't feel the need to examine him enough to notice all the details.
(I could get even more descriptive. I know that I have a problem with being long winded)

As I said, the only problem for me is that it would take a while to write all that down in the game desc editor.
Right now I only have the first part written down.

I really do feel that the rest is important to get a feel for the character, yet leaves almost nothing that would be required to act out in rp.
I might shave it off sometime, but does it really take that long for you people to read?
At the very least, if I start writing rp accounts and stories I'll be able to mention the left out fluff.
Take what you want from my post as your own, critique it, improve it,  and feel free to use it.

Marqsaynt

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Re: Player Descriptions
« Reply #19 on: October 04, 2007, 08:58:18 am »

I really do feel that the rest is important to get a feel for the character, yet leaves almost nothing that would be required to act out in rp.
I might shave it off sometime, but does it really take that long for you people to read?


What can I say, I'm easily distrac-  *sees something shiny*
...
...
What was I saying?

Kidding :P Actually, It has more to do with juggling an RP conversation, /tells flying at you, and trying to read a small novel (though maybe a good novel) of a description on a character that just walked in the room.

Though I think it's good you decided to front load the most important first glance stuff, it still would leave me feeling that I would need to read the whole thing if I was ever going to really RP with that character just so I don't miss something important. After all, not all people are as farsighted in the structure of their descriptions as you have been and may have some very important bits of information buried on page 27, paragraph 13, line 2, and if I don't pick up on that an RP could turn pretty ugly pretty fast.

Either way, my whole philosophy on RPing in a 3d environment has always been more along the lines of movie script style, short character introductions (descriptions), if it's not important or doesn't come up later then leave it out of the story (RP), and use action whenever possible (show don't tell)... Though, there are always exceptions to the rules. ;)

My background is more screenwriting based than literary so, it very well could just be that you have a different style and approach to descriptions, RP, and stuff, and that's cool. Whatever works for you is what's right. PS would be pretty crazy boring if everyone RPed the same.

Earl_Listbard

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Re: Player Descriptions
« Reply #20 on: October 04, 2007, 09:01:45 am »
I've had alot of characters, alot... all with different descriptions.

But I have to say... Kran are the hardest to make descriptions for... Thats why most don't have very long descriptions one=two scentences is typical..


But really descriptions don't mean a whole lot, I say just describe your looks... clothes - scars - tattoos - hair

and any details you want to be known like marqsaynt said, his character has a mark on his cheek... that shows his occupation... sometimes badges work for this same effect, or certain clothes.