Author Topic: crafting swords  (Read 5962 times)

Xillix Queen of Fools

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Re: crafting swords
« Reply #30 on: November 27, 2007, 12:19:50 am »
* Xillix Queen of Fools makes 100 crappy swords and throws them all over.

I am serious, what do people think?

Aiken

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Re: crafting swords
« Reply #31 on: November 27, 2007, 12:28:29 am »
How about taking the npcs out of the business?

Go for it. I think it should mean more bussiness even for the low end crafters. More money changing hands instead going to a npc and not seen again. Watch there be much complaining. If the npc stop selling swords I promise not to complain. :)

Really, I won't complain this time. I would like to see how it goes if players have to rely on other players for weapons. Even crafted stuff in general.

Zan, I have noticed that quality of materials seems to affect the quality of the final product now. My test character is up to level 1 blacksmith and level 1 sword making from the previous 2 swords. This time I used Q20 stock and Q52 ingots. Made a Q50 sabre. Rubbish materials, no skill and still matched what the npc sell.
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Under the moon

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Re: crafting swords
« Reply #32 on: November 27, 2007, 01:00:37 am »
* Under the moon ponders for a bit.

Harn makes a ton of quickly made swords of low quailty. This does not say he is a bad smith. It simply means he is filling the demand for a lot of weapons in a hurry. A finely crafted sword takes a -long- time to smith, and would cost a -lot- more, and there would be far fewer of them.

So, I would make Harn craft the same way people do. Offer crappy stuff more often, and also high quality that would smoke -any- player's crafts out there. But, have him run out of both at a reasonable rate. Instead of having an unlimited inventory, Harn would only make a very limited number of items per day. Would he buy other's crafted items? For scrap price, maybe. Blacksmiths are notoriously prideful in their own work. Take your garbage elsewhere. A pawn shop would be a good place for that, and to buy items crafted by other players.

Actually, I don't think you should even be able to buy high quallity items off Harn or Trasok without putting in an order, giving him a down-payment, and waiting a week or more.

No one should ever be able to walk up to a smith and buy more than ten swords in a day, per day. He just would not have that many.

Garris Shrike

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Re: crafting swords
« Reply #33 on: November 27, 2007, 01:02:54 am »
mm, that's an excellent point. Although it would slow the flow of gameplay, and turn away some new players with the "difficulty". We all know the argument, if they're turned away they should'nt be playing, but even in MMORPGS that are more "realistic" than others, there are some things that just have to remain unrealistic, in my opinion.
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Zan

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Re: crafting swords
« Reply #34 on: November 27, 2007, 10:29:53 am »
Alright, how about this then?

NPCs won't sell anything of their own anymore (assuming the item in question can be made by players of course). Instead we players can supply NPCs like Harnquist with weapons.

Blacksmith X makes a dozen short swords and goes to Harnquist with them. Harnquist buys them from X for a nice fee and then displays them in his store for sale to others.

NPCs just act like the middleman, that way we can still buy items when no crafters are online but what we're buying is playermade. Ideally this should work like the supply and demand system I've seen in the game "Guild Wars". When short swords are rare, the NPC doesn't have any left, then he'll buy them at a pretty high price. When he is overburdened with dozens of short swords however he'll pay much less for yet a few more.
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Technomage

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Re: crafting swords
« Reply #35 on: November 27, 2007, 10:32:29 am »
It makes no IC sense for a person who has never smithed before to be better at it than the person who teaches all the smiths in Hydlaa.

hmmmm
well, having worked in a forge IRL (the Chaos forge while it was still in Phoenix Arizona), I got rather proficient at making swords (if you call the crude, soft blades I made swords).. still, one has to take into account that making a good blade takes time, skill and practice (lots of practice).

also, as a member of the SCA (Society for Creative Anarchronisms), I am well versed it certain types of role play. this game is roleplay (not to its extreme).

one last note: have any of you ever bothered to watch those around you and how they act? An interesting learning experience that is.

Quq Leque

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Re: crafting swords
« Reply #36 on: November 28, 2007, 03:32:00 pm »
I have used my ‘Nature Intuition’ spell on both Harnquist and Trasok and guess what: they are frauds!!! totally deprived of any skill. I think they secretly buy weapons from players and sell them to others for a profit, claiming they made them themselves

theirah

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Re: crafting swords
« Reply #37 on: November 30, 2007, 12:02:13 am »
I dont think the weapons harnquist and trasok make should be taken out just yet, unless we have a better place for newbies to get their first weapons. often, they dont even know what crafteds are. sure, they go through the tutorial now, but all that tells them is how to make molten iron and a few basics later on.

bilbous

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Re: crafting swords
« Reply #38 on: November 30, 2007, 06:11:46 pm »
Of course one of the rewards for the tutorial is a weapon but it will need to be replaced soon enough. I think instead of removing the weapons from the npcs they should just specialize more. Instead of having a laundry list they should have just one or two kinds for sale, perhaps of different qualities. They might also take special orders for a large sum as suggested previously for the highest quality weapons.

tadill

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Re: crafting swords
« Reply #39 on: December 01, 2007, 04:00:55 pm »
I think removing the blades from ncps is a great idea. this would stop all the tria from being dumped into nothing. but still allow them to buy the looted weapons. prehaps then harn could start selling armor. untill that is implemented

Zan

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Re: crafting swords
« Reply #40 on: December 01, 2007, 06:28:15 pm »
I dont think the weapons harnquist and trasok make should be taken out just yet, unless we have a better place for newbies to get their first weapons. often, they dont even know what crafteds are. sure, they go through the tutorial now, but all that tells them is how to make molten iron and a few basics later on.

Newbies can get their first weapon from the Tutorial if they chose it. Maybe widen the tutorial rewards to include the weakest weapon from all types though.
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Eriroley

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Re: crafting swords
« Reply #41 on: December 03, 2007, 02:59:52 am »
actually harn is not that high of a master since you only train with him to level 20 then you have to goto the winch area
and to oja to continue your training. the current system is against the RPer who chooses to do crafting. this is one area of the economy that would help balance the game. also not make a RPer a slave to the anvil. I thought this game was supposed to give a real world to the roleplayer a place where you could say you do something and actually do it 

A slave to the anvil you say? It is hard building skill, especially in something like sword making. Traditionally, if you were apprenticed to a blacksmith you'd start at a very young age, and spend the first few years as an apprentice not even touching the anvil. You'd haul coal, work the bellows, fetch raw metals, anything the master required. Then once, you had done that for quite some time, you would start making nails, lots of nail... more nails that you can shake a stick at, and even more nails. Then you'd graduate on to horseshoes. then other household or farm item. then maybe knives... not daggers, not swords, knives. then maybe daggers.  all this time, you've been a slave to the forge, and the anvil, and the master, and the journeymen above you.

Every time you "moved up" in the world, you would have to prove your skills to the master. If you failed, too bad, back to the billows with you.

In short, I think being a slave to the anvils is realistic.