actually harn is not that high of a master since you only train with him to level 20 then you have to goto the winch area
and to oja to continue your training. the current system is against the RPer who chooses to do crafting. this is one area of the economy that would help balance the game. also not make a RPer a slave to the anvil. I thought this game was supposed to give a real world to the roleplayer a place where you could say you do something and actually do it
A slave to the anvil you say? It is hard building skill, especially in something like sword making. Traditionally, if you were apprenticed to a blacksmith you'd start at a very young age, and spend the first few
years as an apprentice not even touching the anvil. You'd haul coal, work the bellows, fetch raw metals, anything the master required. Then once, you had done that for quite some time, you would start making nails, lots of nail... more nails that you can shake a stick at, and even more nails. Then you'd graduate on to horseshoes. then other household or farm item. then maybe knives... not daggers, not swords, knives. then maybe daggers. all this time, you've been a slave to the forge, and the anvil, and the master, and the journeymen above you.
Every time you "moved up" in the world, you would have to prove your skills to the master. If you failed, too bad, back to the billows with you.
In short, I think being a slave to the anvils is realistic.