Author Topic: Choosing Spawnpoint, revision 1  (Read 1021 times)

Raa

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Choosing Spawnpoint, revision 1
« on: December 01, 2007, 06:56:08 pm »
Quote
This is mostly a problem for people who have Enkidukai characters. Why do players of that race have to spawn in Ojaveda when they die? I'd like to see some kind of system that allows you to spawn in the city of your choice, but there'd have to be a limit to how many times you could change it in a day/week/month/+ so people would not abuse it. Most of the time my characters are in Hydlaa, but my main is a fenki, so she always spawns in Ojaveda. The problem with that is most of her deaths are caused by glitches and bugs, which makes the death penalty irritating. Other than that I love the DP, but this idea might stop a few complaints.

In the last topic, the suggestion wasn't even discussed. Instead it turned into an argument about why Ojaveda could potentially attract more players than Hydlaa (which is extremely unrealistic and likely to never happen; making more events won't help). So I decided to revise it. Remember not to go off topic this time!

Enkidukai characters are often cut off from most business, roleplay, and such due to the fact that they spawn in Ojaveda. And I know there are a few non-enki characters that would rather to spawn there. In the final version of PlaneShift, I've heard characters would get a choice of what city they spawn in, so why not make some kind of system that allows them to do that now? It shouldn't be that hard, I'm sure, since there's only two cities so far. And the system won't have to be permanent in case the portals that allow one to go to the preferred city are introduced.

The reason why I'm wishing for this is because it's difficult to continue roleplays when bugs and glitches occur that kill my character, who happens to be a fenki. She mostly spends her time in Hydlaa, so it's kind of a problem. And, let's say you're a Dermorian who's roleplaying in Ojaveda. It would really suck if you were on top of the warehouse and slipped, falling to your death, and had to come back all the way from Hydlaa while the DP (Death Penalty) was in effect. So it's not the fact that Ojaveda is boring, and we're not getting into that silliness again; otherwise this topic will have been made for no purpose.

Please stay on topic.
« Last Edit: December 01, 2007, 08:04:57 pm by neko kyouran »

Zan

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Choosing Spawnpoint, revision 1
« Reply #1 on: December 01, 2007, 07:06:47 pm »
Dying shouldn't be made more attractive in my opinion. The only thing I agree with is to make a temporary exception for new players because they already have it tough enough.

Bugs and glitches are unfortunate but should not influence the direction this game takes.
« Last Edit: December 01, 2007, 08:05:05 pm by neko kyouran »
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neko kyouran

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Re: Choosing Spawnpoint, revision 1
« Reply #2 on: December 01, 2007, 08:06:01 pm »
removed the first version and modified your thread title.

i'll let it go for awhile to see if it deviates from the last attempt

Suno_Regin

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Re: Choosing Spawnpoint, revision 1
« Reply #3 on: December 01, 2007, 08:26:39 pm »
There was a quest in the Death Realm for that guy in the Library that makes you go to the Death Guardian and ask him something...one of the things he says is "...went from the Eagle Bronze Doors portal to the Dsar Akkaio portal"

Now that makes me think, if I'm reading it right, that there will be portals in the Death Realm to each major city. That'd be a nice thing to impliment instead of spawning in native towns all the time. And it'd make it a little more IC to boot.

zorbels

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Re: Choosing Spawnpoint, revision 1
« Reply #4 on: December 01, 2007, 08:44:28 pm »
Quote from: Zan
Dying shouldn't be made more attractive in my opinion. The only thing I agree with is to make a temporary exception for new players because they already have it tough enough.

Bugs and glitches are unfortunate but should not influence the direction this game takes.

All I can apparently do is agree with Zan because [rest removed to keep the hostility down --neko]
« Last Edit: December 01, 2007, 09:22:12 pm by neko kyouran »
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Erisnas

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Re: Choosing Spawnpoint, revision 1
« Reply #5 on: December 02, 2007, 03:58:58 am »
I believe that this could easily be implemented but most be compromised so that it is not overused.  There almost needs to be a way that you have to have died and respawned several times before you could actually start picking out which portal went where.  A new player, not being able to tell the doors apart due to the suggested feature, would always spawn in the main city (Hydlaa I presume but I don't feel like debating for fenki vs. others).  As you died more and more and became a more experienced player you could spawn in other cities.  Now for IC knowledge to fit into this then you would pay a greater price to do this since the more times you go to the DR the more it takes out of you.



Krait

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Re: Choosing Spawnpoint, revision 1
« Reply #6 on: December 03, 2007, 08:28:11 pm »
What if where you spawned in the Death Realm depended on where you died, and this would be closest to the portal of the major town you were closest to.  There could be portals to the other major towns but they would be much further away and more trecherous.

I agree that dying should be painful but I hang out in Oja quite a bit these days (non-Enkidukai) and so I have a distinct disadvantage to someone hanging out in the arena all the time.
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