Author Topic: Chatting background sound  (Read 1727 times)

Suvok

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Chatting background sound
« on: April 28, 2007, 02:11:58 pm »
I had a pretty random idea that I'm pretty sure that no other MMORPG has done (correct me if I'm wrong).

If you stand in the middle of a city center on Earth and you listen out. You can hear the constant chattering all around you. You can hear the noise of cars, footsteps, people shouting over all this. As you walk around and travel to a more quiet, secluded spot, you can hear the distant sounds, or maybe even nothing but your own footsteps and shuffling.

You stand near Harnquist's Smithy...what do you hear...? Thats right, nothing but the 'inthedarktown.ogg' music track looping in the background.

Now the chat window shows that your character is not deaf, he can hear people speaking from 10 meters away. He can even hear that person who's shouting the closest n00b all the way over by the tavern. Yet, you hear silence. For added realism, I think the client should play certain sounds depending on where you are, and how many people are in the vicinity.

In a way, a movement in this direction has been made with the sounds of birds in the wilderness and you can hear the rain and thunder when the GMs are feeling happy. But I think a chattering noise should be heard when in populated places. Say, when there are more than 20 people in one spot, the client plays looping sound clip of lots of people chattering. When there are less than 20, but more than 10, there should be a clip of a few people chatting. Less than this, you should hear a couple of people chatting.

Obviously, this should also be relative to the area people are in. Perhaps in the Arena, it should echo. In the wilderness, you shouldn't hear much but a whisper. In Hydlaa, it should be loud, city type shouting.

In addition to the chatting noise, if you are near the smithy, should you not hear the flames of the furnace? Should you not hear the clanking and smashing of hammers and the hiss of the red hot metal when they are shoved into the quench tank? When you are in a more secluded spot, your character and characters around you should emit a shuffle of cloaks, a clank of armour, a thud of heavy footsteps.

These voices I believe should all be in a strange language that only people like the Sims or Jabba the Hut could understand. There would be nothing worse than sitting there listening to the same conversation over and over and over again.

And of course, for those select few who find the noises of chatter to be 'cramping their style', there should be the obligatory tick box to turn off background noises and back to the good old guitar and flute.

Right...'nuf elaboration. Use your imagination.

PS: I know it will greatly increase the download size with all those extra sound files! So don't go on about it!
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wither

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Re: Chatting background sound
« Reply #1 on: April 29, 2007, 12:46:13 am »
This has been done, in Entropia Universe, you can hear conversation in cities, though it sounds more like Charlie Browns teacher than actual speaking. 
I think before this is done, I would expect the more simpler sound effects to be implemented, like the sound of smashing rock while mining, or as you pointed out, the sound of a hammer hitting metal for the anvil and so on. 
Im sure it would be on the devs list of things to do.

svuun

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Re: Chatting background sound
« Reply #2 on: November 14, 2007, 03:28:47 am »
footstep sounds would add quite a bit to the game, at least from the individual player level.  running on grass, running on slabs of rock would be awesome indeed.

Erisnas

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Re: Chatting background sound
« Reply #3 on: November 14, 2007, 04:24:42 am »
If you really wish to try this, get someones approval and start collecting sounds.  Even if you develop a better sound for the overall city than the current one that would be a great improvement.



Suvok

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Re: Chatting background sound
« Reply #4 on: November 14, 2007, 10:43:21 am »
Hm. Didn't think I'd see this thread again. Yeah, I might as well make some sounds...maybe then would the immortals listen to me.
* Suvok looks up at the almighty devs and prays for a reply
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Erisnas

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Re: Chatting background sound
« Reply #5 on: November 16, 2007, 11:56:11 pm »
Like I said, I don't think the Devs would mind as much if the forum members collected all the sounds.  That way the devs could just put them in game, or at least have them open for any Modder to use.



svuun

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Re: Chatting background sound
« Reply #6 on: November 20, 2007, 05:52:18 am »
Like I said, I don't think the Devs would mind as much if the forum members collected all the sounds.  That way the devs could just put them in game, or at least have them open for any Modder to use.

they won't, all their music, sounds, art is original and proprietary.  they've already said no to users coming up with art because they can't maintain full rights to it. so you just have to hope and pray that they'll do it themselves. :-[  if they can't come up with the sounds then no one will i'm afraid.

Jeraphon

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Re: Chatting background sound
« Reply #7 on: November 20, 2007, 06:32:57 am »
Quote
they've already said no to users coming up with art because they can't maintain full rights to it. so you just have to hope and pray that they'll do it themselves.

These users can apply, as long as they're 18 or over. And according to this poll, that's 4/5 of people in these forums. 1/5 of players might have to wait a bit. So honestly, I can't see why not...and "age" isn't a reason in most cases.

http://hydlaa.com/smf/index.php?topic=29347.0

« Last Edit: November 20, 2007, 03:49:02 pm by Jeraphon »

Eodun

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Re: Chatting background sound
« Reply #8 on: November 20, 2007, 09:43:24 pm »
Music is really important in any audiovisual production. So, thumbs up for this one. Perhaps when I have some time I take my sound recorder and go for a walk ;)

Though not really an urgent matter, of course.
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glodin

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Re: Chatting background sound
« Reply #9 on: December 04, 2007, 06:14:20 am »
It would  disturb the immersion when you are in a crowd that is supposed to be quiet(temple, listening audience) or making other noises like a cheering crowd.  Generally I agree with you that there should be more ambient sounds, but they should no9t be triggered by the ammount of players nearby ...
« Last Edit: December 04, 2007, 06:19:21 am by glodin »