Author Topic: avoid hits  (Read 1471 times)

Paranoia

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avoid hits
« on: January 03, 2008, 09:22:15 am »
when someone has high agility he becomes hardred to hit, right?
i think in case of avoiding hits you should observe stamina usage. just like in hiting.
now its normal to see somone standing near the Ulbernaut after hitting him a few times, and doing nothing. Ulbernaut cant hit him and he can easyly wait for his stammina to grow or to do a little chat for example.
with the stamina dropping down your ability to avoid hits should be dropping too..
what do you think about that?

LigH

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Re: avoid hits
« Reply #1 on: January 03, 2008, 04:43:32 pm »
It is possible that you saw this character during a time when all the monsters did not fight back (a flaw in the NPC client). If the monsters were active, noone would stand next to an Ulbernaut smiling and chatting... agility may help you to avoid many hits, but not all. A good "weapon skill" can counter good agility. And Ulbernauts are in general quite good in Melee (punching).

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Velh Krome

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Re: avoid hits
« Reply #2 on: January 03, 2008, 05:27:23 pm »
The idea itsself I think is plausible though. When fighting, one's stamina gets drained anyway, but associated decrease in ability to dodge hits would be a nice addition.
In case of this feature already exists, please clear it up.

Zan

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Re: avoid hits
« Reply #3 on: January 03, 2008, 06:49:55 pm »
By my knowledge it's not possible to stand by idly when being attacked. As soon as something attacks you, you automatically go into combat mode and fight back so you would lose stamina gradually ... or has this changed?
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Velh Krome

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Re: avoid hits
« Reply #4 on: January 03, 2008, 06:56:54 pm »
No, you are right, Zan: When your char gets attacked by an NPC he will go into Full Defensive stance automatically.

But the suggestion is about decreasing chance of avoiding hits (by dodging), when your char's stamina decreases.
When fighting, your char's stamina goes down, the ability to dodge hits, dependent on agility, should do so as well, no?

Zan

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Re: avoid hits
« Reply #5 on: January 03, 2008, 07:47:09 pm »
That would just mean stamina is going down at an increased rate in a fight?

More realistic without doubt ... but I'm not sure it's really needed. It doesn't add anything to the game besides a potential faster stamina drain or the need to rebalance that aspect. :P
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Velh Krome

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Re: avoid hits
« Reply #6 on: January 03, 2008, 07:55:43 pm »
Well, what I think of is:
Imagine a maxed char fighting. Sure, his stats are maxed and his stamina wont go down quick anyway. But with each bit decreasing his chance to get hit and damaged increases.
So, the longer a char is fighting nonstop, the higher the chance he will get hit and injured (you may want to call it "he gets exhausted").

If it's needed, surely thats to discuss, but I with my very humble coding knowledge do think such could be realized quite easily and without much hassle, with a handful of lines, linking the stamina-value to the dodging-one.

Raa

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Re: avoid hits
« Reply #7 on: January 03, 2008, 07:59:54 pm »
Isn't this already implemented? My character doesn't get hit at all in the beginning of a fight, but as her stamina goes down, the chance to hit her becomes higher. I noticed this a couple weeks ago, though.

Zan

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Re: avoid hits
« Reply #8 on: January 03, 2008, 08:06:00 pm »
That is also implemented if I'm not mistaken, just in a different way.

Your defensive combat stances require more stamina than your offensive ones. For example you can fight in a bloody stance until your stamina runs out completely but you will stop fighting in a defensive stance when you reach about 40% of your max stamina. Though with characters automatically going in full defense again instead of bloody when being attacked ... I'm not sure if it has any effect right now.
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Velh Krome

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Re: avoid hits
« Reply #9 on: January 03, 2008, 08:09:39 pm »
Quote
In case of this feature already exists, please clear it up.
Oh, alright thanks. I noticed something similar to what Raa described but I assumed it came with the increasing armor damage.

Paranoia

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Re: avoid hits
« Reply #10 on: January 03, 2008, 10:39:24 pm »
That would just mean stamina is going down at an increased rate in a fight?

More realistic without doubt ... but I'm not sure it's really needed. It doesn't add anything to the game besides a potential faster stamina drain or the need to rebalance that aspect. :P

No, that would not just make stamina going down at increased rate.
this will make unable, to stand "forever" in full defence mode, for some characters with high aggility.

more realistic? yes, but also i think it will make fighting more entertaining and there will be more strategy and teamplay in it.

Garile

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Re: avoid hits
« Reply #11 on: January 04, 2008, 12:05:07 am »
More realistic? I doubt it.

Think of someone who is playing a game of basketball. Ofcourse when he gets really tired he will start to play less and if he is exhausted he will not be able to play, but at the beginning of the match he wont play his best either. It's why people do warmups and such to decrease that period. Now how long does a fight take? Is it really realistic someone would lose his ability to fight over that short a time becuase of stamina? I mean we are talking about people who are often pretty well trained.

I have seen people suggest the same for healthpoints and although I don't really like the idea of that either atleast that is realistic in that wounds obviouly would hinder your fighting.
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Paranoia

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Re: avoid hits
« Reply #12 on: January 04, 2008, 12:37:42 am »
More realistic? I doubt it.

Think of someone who is playing a game of basketball. Ofcourse when he gets really tired he will start to play less and if he is exhausted he will not be able to play, but at the beginning of the match he wont play his best either. It's why people do warmups and such to decrease that period. Now how long does a fight take? Is it really realistic someone would lose his ability to fight over that short a time becuase of stamina? I mean we are talking about people who are often pretty well trained.

I have seen people suggest the same for healthpoints and although I don't really like the idea of that either atleast that is realistic in that wounds obviouly would hinder your fighting.

well, you are right about the wounds. but if the game was suppose to be that realistic, you will dye from one hit of ulbernaut. always.
but we where talking not about making game realistic. we where talking about making it MORE realistic. some things you can easy (or not :) ) put in the gome and some not.

but i think what you said was really interesting. maybe then it would be better to decrease dodging ability from some point of stamina level (half)? what do you think?
i still think, that stamina should be used for dodging in a fight. not getting hit must cost you some breath.

Garile

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Re: avoid hits
« Reply #13 on: January 04, 2008, 02:25:20 pm »
Well I am just pointing out that I don't think it's realistic to use stamina like that. So if you want to have your condition affect your fighting ability I feel you should look at a larger picture or it wont really add realism.

I mean why only dodging and why only stamina?

*smiles and shrugs*

So adding that would mean adding a lot more and probably a lot of tweaking to not make the drawbacks to strong or to little and ofcourse one wonders if it actually adds any fun or just make it harder for new players compared to leveled people.
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