Author Topic: Few suggestion  (Read 551 times)

Dark koko

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Few suggestion
« on: March 31, 2003, 07:46:57 pm »
Hi all, I heard about a free MMORPG 1 hour ago, and I though \"oh well... a new 2D mmorpg with crappy 640*480 res graph and awfull lag... but let\'s check it\" and I looked at your website.... \"OMG OMG OMG *fall off the chair* \"

First of all, I really want to congratulate you, since your free mmorpg is a big slap in the face to most of the other actual mmorpg in development.

Ok now let\'s talk about the reason of my post : I already played a lot of mmorpg, and I remember what I loved the most.
I don\'t know if they are already implemented ingame, or if somebody already asked for them... however that\'s what I personally think you should try to have :

- Mounts.  I suggest that you put few of them, that have different stats ( It can boost Speed, defense, attack, etc... depending the race of the animal ) and that are easy, average, hard, or rare to find ( by quest for some, money for others, maybe a Tradeskill that Tame for wild ones, etc... ). It\'s really enjoyable to be on a cool looking creature :)

- Pets. different kind of pets : combat, mule, medic . a skill for taming some, a skill for Summoning some that can\'t be found in nature

- lots of tradeskill ! They are primordial if you don\'t want it to be just a hack & slash game !
there are plenty of them : mining, smithing, alchemy, herbalism, Artist, cooking, Fishing, etc... each with a lot of complexity and that might need each others at highter level.
ex : For the Fishing skill : different rods, baits, hooks, with different quality, that improve chance to catch different fish depending on the lake you are, moreover the cook/alchemist will need a certain fish to train his skill.

- No camp for creatures
don\'t make your creatures/Npc spawn always at the same place/time, and don\'t make interesting quest/loot NPC spawn once each 5 or 6 days like in Everquest !

- No down time
It\'s really frustrating to look at your computer during minutes, watching you mana/hp bar going back up to be able to go hunt again...

- add lots of different monster size/model/skin
I like to see a great variety in the bestiary rather than killing always the same kind of monsters with a different name and stats but the same face

- add some big monsters/boss
That one is very personal, but I prefer hunting cool looking creatures that are 3 time my size and really seem able to cut me in pieces in no time, rather than killing a bunny and some rats ! but make it progressivly ! It\'s normal to hunt small things at the beggining of the game and to be able step by step to mess with bigger one

- add lots of ( graphically ) different items
when I play a mmorpg, there is nothing more sad than to see everyone with the same looking armor/ weapon, just because there is only 3 different models and only the stats changes... I love to see when everybody seems unique, whith is own looking style, and not like if I was looking at an army of clone

- add lots of customisation at the character creation for the looking ( Shape/color of the hair, eyes, noise, mouth, tatoo, muscle, height, weight ) and for the starting skills/stats
same reasons as the one before

- make the world large and with lots of different places/climat

- make the player/guild be able to buy things such as house, shop, etc

- add cool particule effect for spells and weapon
I dont know if the engine permit this, but it\'s awesome to see flaming/electricity/acid(/...) weapons, and spells that actually show/represent something ( not just a few lights dancing around the caster and then a bigger one going at the monster )

- make lots of Roleplaying items that have no use beside improving fun & roleplay
Ex : decoration for the house, trophies, nice looking clothes, funny things/item effect

That\'s it, i don\'t have many more things in mind at the moment, I know that I\'ve talked about very general things ( world large, lots of monsters, lots of quest... ) but IMHO it is what will prevent people to achieve the game in 1 month...

ps : please forgive my english, I\'m not very fluent at it  :P

Fanomatic2000

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« Reply #1 on: March 31, 2003, 09:30:12 pm »
Well, it would have been better if you read the forums (and visited the homepage) before you made this post. If you did, you had found out that  everything you\'re talking about has been discussed earlier (and almost everything you talk about will be included as well)

Welcome to the forums. :)

BTW. I don\'t understand the \"no down time\" idea. There should be no regeneration, or what do you mean?
« Last Edit: March 31, 2003, 09:39:42 pm by Fanomatic2000 »


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Dark koko

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« Reply #2 on: April 01, 2003, 01:02:14 pm »
I\'m glad to hear that  :D
I played the pre-alpha since my post and have been very impressed by the quality of the character model and architecture since it\'s only a pre alpha :) ( btw I caught a ruby :P )

By down time, I meant the time you spend doing nothing but watching you character regaining his mana/hp... It\'s kinda boring !

krythonthegreat

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« Reply #3 on: April 03, 2003, 01:38:18 am »
Ithink regeneration should be an option you should have other ways to regenorat like potions