Author Topic: stats training  (Read 1292 times)

Paranoia

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stats training
« on: January 27, 2008, 10:57:24 pm »
hello.

i was thinking about training system. in general it is great. there are progression points, treiners, practising..
but what about stats? why there is no practising?

it is not hard to imagine some quest, for every 10 points, or maybe spending time in trining rooms (excersises or meditation or...).

what do you think?
i think there is something not right with zero practise for stats.

as always, sorry for my english.

*edit*

one more thing. dont you think that training stats should be harder than training jobs or skills? you are what you are (race = strenght, charisma, etc).
« Last Edit: January 27, 2008, 11:41:20 pm by neko kyouran »

Garile

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Re: stats training
« Reply #1 on: January 28, 2008, 01:12:55 am »
Should it be harder then learning a job? hmmm I don't think that is really true. Strength ofcourse needs training in real life but what really makes the differance is skill more then strength. I think with things like strength and agility that it is logical that you would reach the limit of what your body can handle a lot faster then you would when learning a job. People who are doing a job for 40 years often have skills you can only get from constantly doing it and by still learning from it.
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Erisnas

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Re: stats training
« Reply #2 on: January 28, 2008, 03:38:53 am »
I have to agree with Garile on that.  Also, looking at the stats I do not see how you would train them that wouldn't also count as practicing.  With skills you are told something and then practice that.  It doesn't really work to pay 10,000 tria to level and realistically all you are getting is being told to "work out".  So, it seems to makes the most sense as it currently is.



Silavur

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Re: stats training
« Reply #3 on: January 28, 2008, 05:54:31 am »
I"d really like to see a stats system that relied on innate maxes from the characters birth. Yes you can train, but only so far. You would excel in certain areas but others you wouldn't. Honestly it doesn't make sense to be the strongest person AND the quickest. Just a thought though. :)

Paranoia

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Re: stats training
« Reply #4 on: January 28, 2008, 09:11:14 am »
Should it be harder then learning a job? hmmm I don't think that is really true. Strength ofcourse needs training in real life but what really makes the differance is skill more then strength. I think with things like strength and agility that it is logical that you would reach the limit of what your body can handle a lot faster then you would when learning a job. People who are doing a job for 40 years often have skills you can only get from constantly doing it and by still learning from it.

hm, true. you are right, learning a job should be harder. but dont you think that something is not right if you can come to NPC with money and PP with str 50 and walk away with str 90 after few minutes?
practice could be simply some time needed (counted as practise) to play with your new +10 str beforu you can go further with training or doing a quest (same - takes some time, but i like the first idea more).

I have to agree with Garile on that.  Also, looking at the stats I do not see how you would train them that wouldn't also count as practicing.  With skills you are told something and then practice that.  It doesn't really work to pay 10,000 tria to level and realistically all you are getting is being told to "work out".  So, it seems to makes the most sense as it currently is.

my answer above.

I"d really like to see a stats system that relied on innate maxes from the characters birth. Yes you can train, but only so far. You would excel in certain areas but others you wouldn't. Honestly it doesn't make sense to be the strongest person AND the quickest. Just a thought though. :)

id like to see it too.
« Last Edit: January 28, 2008, 09:15:36 am by Paranoia »