Author Topic: Possible solution to platnium problem.  (Read 3768 times)

Dajoji

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Re: Possible solution to platnium problem.
« Reply #15 on: May 30, 2008, 06:54:05 am »
The dropping to 0 doesn't have to mean that the vein dried out, it could be that there's a thick layer of rock covering the rest of it so miners will have to dig that out first. Once enough rock has been dug out (i.e. failed attempts +90% of the times for a suitable while), the new vein can be uncovered.


Lanarel

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Re: Possible solution to platnium problem.
« Reply #16 on: May 30, 2008, 08:50:56 am »
The dropping to 0 doesn't have to mean that the vein dried out, it could be that there's a thick layer of rock covering the rest of it so miners will have to dig that out first. Once enough rock has been dug out (i.e. failed attempts +90% of the times for a suitable while), the new vein can be uncovered.
That makes sense. Also, when the current vein gets emptied, and it gets more difficult to find the remaining ore, I think mining skill should be more determining if you find something. So:
- new vein discovered, everyone has high probability of finding ore
- in time (preferably as function of how much was mined), success rate drops, but it drops much faster for lower skilled miners than higher skilled ones
- when vein is really empty (with only occasional success for very highly skilled miners) for some time, a new vein is discovered, and all starts over

Illysia

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Re: Possible solution to platnium problem.
« Reply #17 on: May 30, 2008, 06:24:27 pm »
The dropping to 0 doesn't have to mean that the vein dried out, it could be that there's a thick layer of rock covering the rest of it so miners will have to dig that out first. Once enough rock has been dug out (i.e. failed attempts +90% of the times for a suitable while), the new vein can be uncovered.

This is a good idea but I think it would be a little less frustrating if maybe rocks were generated instead just failing. Maybe they could be sold to a kran npc for 0 tria. The premise being that kra eats the rocks.


That makes sense. Also, when the current vein gets emptied, and it gets more difficult to find the remaining ore, I think mining skill should be more determining if you find something. So:
- new vein discovered, everyone has high probability of finding ore
- in time (preferably as function of how much was mined), success rate drops, but it drops much faster for lower skilled miners than higher skilled ones
- when vein is really empty (with only occasional success for very highly skilled miners) for some time, a new vein is discovered, and all starts over

That would be nice and would make it so that training in mining would have more value. As it stands, I have always been able to mine just fine at relatively low levels.

Dajoji

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Re: Possible solution to platnium problem.
« Reply #18 on: May 30, 2008, 06:41:18 pm »
Well, the message could be "No luck. There is only rock". Stuffing your inventory with useless items can be just as annoying and I think we'd have tons of littering because of it.


StitchedChin

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Re: Possible solution to platnium problem.
« Reply #19 on: May 31, 2008, 12:47:45 am »
I say get rid of mining all together and come up with a new, more imaginative way to build characters and a functional world.  Mining is such an unimaginative way of doing things in a made up world in my opinion.  I always have to take a step back because people, including me,  try to compare how things work in real life and how they should work in the game, but lets face it, that is unrealistic in itself.  When you have magic, talking creatures from all sorts of worlds, portals, Death Realms and enchanted swords and potions and such, why do we care so much about digging for something as basic as ore, which we use to get things as trivial as trias, armor and weapons.  The world should have a much more imaginative way of doing things.  If we can conjure magic arrows, fire, rocks, lightning, cold, then why would we even need something as basic as a pick to dig for something as trivial as ore.  Why can't we just conjure it up, or use magic to create things like weapons and armor or why do we need those things at all.

I think the whole economy, items, armor, swords, can be centralized around something more mystical, the core energy source from Yliakum that breaths the essance of life and magic to the world.  Where does magic come from anyway?  Maybe each person can explore and develop this energy source and use it to create an economy and they don't have to physically go anywhere to achieve it.  As you develop it, you can create and conjure better sources of materials which you can use or even sell to less magically inclined characters.  Maybe your aura that you develop is what determines your armor, weapon, skills.  If you don't have a strong magical background, then you work with your hands and make items that are created throughout the world, or you steal what you can, or serve some other purpose.

I'm talking out of my you know what, but this type of debate and tweak will never go away unless it is completely revamped.  It is always dig, kill, collect, sell, buy and repeat.  Trying to solve a "problem" in an imaginary world using a realistic world as a basis will never have a realistic answer.  The game has endless possibilities, stop being so restrictive to the foundations of real life.  Make some stuff up.  The mines replenish themselves by magic, the chances of finding a platinum ore is based on luck/skill .  That is the reason why there isn't a 400 mile deep hole from the 40 million ores that we've been mining since the beginning, it is all because of magic.  That is why creatures reappear when you kill and loot them and why no one really dies, you just go to some place that has a portal which brings you back to Hydlaa...  See that wasn't so hard.  There isn't a problem with platinum, everyone has the same shot at making the same trias from mining platinum, therefore it is fair.  If platinum in general is the issue, then get rid of it along with trias and start over from a fresh angle or continue to have the same debates til the end of time.

ElWu

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Re: Possible solution to platnium problem.
« Reply #20 on: May 31, 2008, 02:05:10 am »
You've got a whole point here ;)

Awesome and so accurate :)

Respect

Illysia

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Re: Possible solution to platnium problem.
« Reply #21 on: May 31, 2008, 02:09:06 am »
Keep in mind that PS isn't finished and there are all sorts of thing to do that haven't been implemented. It is a matter of perspective, I view running to magic as a plot device as unimaginative. You can justify all sorts of unrelated stuff by claiming it came about by magic. There needs to be a certain limiting factor to keep things somewhat orderly and realism does that. Not that you want too much realism. But if you stray to far from realistic you will generally make more people scratch their head and wonder what you were smoking that day than you will have people prasing your ingenuity. Realism sorta grounds things and keeps it from being too surreal...

Besides, the focus of the game is Role playing not the game mechanics. That's just there for something else to do. After all many hard core rpers prefer good ole text base rping where there are no visuals or game mechanics to limit the rp. I personally like PS has game mechanics wise. It is much better than a lot of games, it gives you more freedom. Sometimes I also play perfect world which has gorgeous scenery, highly in depth character creation (you can even choose the specific dimension of body parts and features.), and tons of animations just waiting to be used in RP (but never is... :thumbdown: ). However, PS will greatly exceed it once more is implemented. The crafting system  is far more in depth and fun, quest take more thought than than a click (which can be both bad and good), it has a rich setting and a far better community in my opinion. I think the game is very much on the right track. (we just need more people to contribute to it so it will be finished faster.  ;) )

Prolix

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Re: Possible solution to platnium problem.
« Reply #22 on: May 31, 2008, 02:16:59 am »
Who says rock is useless? Certainly not the third little piggy who slept safely in his house of stone. Some of the larger boulders would be good for building materials and perhaps some type of concrete might be known.