Author Topic: My Critique To PlaneShift  (Read 9398 times)

Mathy Stockington

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Re: My Critique To PlaneShift
« Reply #45 on: August 22, 2008, 09:04:01 pm »
I honestly did not want to make such a mess. Please do not continue to argue over what I did. It makes me feel worse.
Life is lived forwards, but understood backwards

Lanarel

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Re: My Critique To PlaneShift
« Reply #46 on: August 22, 2008, 09:05:48 pm »
One thing, here.  I fully realize that making whole new textures or models requires a lot of work--I've done enough of it to know.  However, changing the color of a texture (thus allowing for different clothing colors, hair colors, skin tones, etc) takes seconds.  It's as hard as 30 seconds in Photoshop to change a texture if you have a decent white template and maybe a few minutes to change a color value in a line of code somewhere.  (Although, I understand that there may be a genuine bug dealing with the 'shaders,' so that's a solid reason why that part isn't working.)  I'm not saying "do it now!"  What I am saying is that, to some of us, it's a mystery why that seems to be such a major difficulty.  I fully and respectfully believe that these challenges do exist and we, as players, need to respect those challenges and take them seriously, being patient and such.

That said, I would squee over variable hair/skin/cloth color.  ;)  Anything that made characters less generic-looking would be :love:.
You already found the reason: there is a bug with the shaders, so hair colour does not show. For all races you can choose different hair colours, and for some even hair styles, faces and tattoos.
For most 'clothing' that exists now, a different colour does not make sense. Plate armor has plate armor color, leather is leather :)

One other point: even a little time is too much if there is none. Devs spend all the time they can (and more) on this game, they cannot add more time to a day. So it is all about priorities.

acraig

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Re: My Critique To PlaneShift
« Reply #47 on: August 22, 2008, 09:08:33 pm »
I'll lock this thread then and since there is not smilie that will fit I will use this:

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Andrew
"For all I know, she's lying, everyone's lying; welcome to the Internet"

neko kyouran

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Re: My Critique To PlaneShift
« Reply #48 on: August 23, 2008, 12:28:02 am »

TomT

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Re: My Critique To PlaneShift
« Reply #49 on: September 01, 2008, 08:37:00 am »
      I would like to make some comments on the following points that Sangwa has posted:
      • The game's economy is ridiculous, because you just need to do a dull-witted action (mining; which involves only moving around and typing "/dig platinium") to get money, making all other activities ridiculous as far as getting income is concerned (you can't get a market for most stuff, because if you want money you just need to mine plat;)
      I agree.  We have discussed this in much detail on and off over the last couple of years.  There are many different directions we could go and many of the devs have strong opinions on each of those directions.  But whatever we decide would require a significant effort from one or more devs to solve.  This is truly one of those problems waiting for someone to come along and take control.
      • The progression system is moronic, because it actually requires you to either mine or fight in order to train anything, yes, even magic, intelligence, etc;
      Personally I think the progression system is nightmare.  From what I understand the “pay for points” was a last minute compromise.  But until it is fully addressed, we need more ways to make money and more ways to garner experience.  Any suggestions are welcome.
       
      • If you ask the developing team where the game is headed (since you want to know if you'll stick around this alpha game or not) they won't answer. I don't know it if it's because they don't actually have a strategy set out, or if they are completely silly to the point of actually thinking it's fun to ignore if this game is actually going to be a MMORPG or just a prettier hack n slash. This includes questions like "Are you considering to keep this? Are you considering to implement this? Are you considering to change that?";
      from Sangwa
http://hydlaa.com/smf/index.php?topic=33413.0
Not sure who you are asking and how you are asking, but I can assure you that we have both short term and long term plans.  Most of the short term plan gets implemented each release.  And some of the long term plan makes it into a release.  As more people volunteer for each dev group, we sometimes have pushes in specific types of game content.  So it is hard for us to be able to tell ahead of time just what will make each release almost until the release date, especially since real life keeps interfering.  But the point is well taken and I agree that we have to do a better job in communicating where the game is headed and when we hope to get where we want to go.
Not everyone is a developer – so if you cannot develop then please keep playing.  And please keep posting what you want to see.