Author Topic: Roleplay, Leveling, and Questing  (Read 6439 times)

Dreamcrafter

  • Guest
Re: Roleplay, Leveling, and Questing
« Reply #30 on: August 13, 2008, 02:46:20 am »
The issue of diversity is a lot more complicated than how XP/PP are gained.  Honestly, the gaining of XP this way is a long-standing RPG (tabletop as well as computer) staple, and I don't see the harm in it.  What I would like to see are tweaks that would make playing diverse characters possible, rather than herding people into cookie-cutter 'max out XYZ' mentalities.  Myself, I'm interested in role-playing, but I also want an experienced enough character that I'm not RPing as a clueless neonate forever--I start that way, but I want to feel that I've gotten somewhere.  However, I don't feel the need to max everything out.  I'm not a grinder; I'm here to play a character.  I came here wanting to make a mage, and I had no intention of ever having a terribly high STR or END.  However, the stamina system quickly forced me to see that I needed to put a lot of points into those stats.  Every player I meet tells me that I 'need' to max out STR, END, etc.  They laugh at the idea of focusing on magic, despite the realistic notion that a character who devotes all his/her time to magic is going to be less physically formidable.

What I suggest is that, to allow for more balanced playing, it should be possible to create a character who makes weapons and doesn't fight, but is merely a tradesman.  It should be possible to create a character who is a scholar/mage, but does not have massive physical stats (and does not have to sit down every minute for two minutes to travel anywhere).  The heavy emphasis on needing one, single skill set is really what, I believe, leads to the "vanilla" or cookie-cutter characters.

Don't get me wrong; I heartily appreciate the devs and I think PS is a great game.  However, it's a great game that's still in development, so I offer these thoughts as constructive criticism, not an expression of dislike.  The game is good, but why not make it even better, right?  Right!

Duraza

  • Hydlaa Notable
  • *
  • Posts: 761
    • View Profile
    • Want to know the truth now?
Re: Roleplay, Leveling, and Questing
« Reply #31 on: August 14, 2008, 01:34:36 am »
Just something else I thought of and wanted to add since I'm so full of ideas.  :P

I was curious about the descriptions for races in regards to leveling and settings. Kran being the stronger of the races, xacha and lemurs being physically weaker, ylian being able to learn a bit of everything, diaboli weak against holy weapons, etc.

Now when you look at things in regards to leveling, strength maxes off at *insert number*. I can get a kran character and have him start off with very high strength or get a Xacha with low strength. Either one of them can end up at max strength. My Xacha can be as strong as a kran. Anyone find this silly? No of course not because players should be able to be what they want.

Then why is it that if I say my diaboli isn't weak against holy weapons or my ynnwn isn't weak against precious metals I'm sure I'll get flamed? Surely isn't my diaboli overcoming his weakness to holy weapons the same as some PLers Xacha suddenly overcoming its races physical weakness? Why should the two be viewed any differently?

I've said it before and I'll say it again. Leveling needs limitations added. Else what sense does it make? Either theres going to be a way for all races to overcome their weaknesses or no race should be able to. If Xacha get to get kran strength then I hope there is a good reason why else I might as well start saying my Ynnwn is impervious to precious metals and my klyros can fly.
« Last Edit: August 14, 2008, 02:29:01 am by Duraza »
Saggi Lezeheso, The Whisper's Jest
Demoik and Rioqura, The Immortal Harrow
Vertum, Will of Dakkru

Duraza Darkom, Slayer of Kittens

Mythryndel

  • Testers
  • Hydlaa Notable
  • *
  • Posts: 605
    • View Profile
Re: Roleplay, Leveling, and Questing
« Reply #32 on: August 14, 2008, 02:21:54 am »
Duraza... you might want to edit your post... someone is likely to come along and warn you about it as it contains spoilers...

[EDIT] I wholeheartedly agree with you. However, at this stage of development, the decision seems to be equality instead of balance. This does make things simpler for now, but I have asked the question before about why a stout, but small, dwarf should be able to wield a huge claymore as well as a large kran. I believe there is a race that is "allergic" to metal... but i assume they can train and wear medium and heavy armor... that is made of metal...

I do assume that this is going to change later... and a significant number of very vocal players are going to roast the devs over an open pit for doing it.
« Last Edit: August 14, 2008, 02:26:40 am by Mythryndel »

Duraza

  • Hydlaa Notable
  • *
  • Posts: 761
    • View Profile
    • Want to know the truth now?
Re: Roleplay, Leveling, and Questing
« Reply #33 on: August 14, 2008, 02:39:12 am »
Thanks...Think I fixed the spoiler thing...

I suppose I understand the reason that everyone is able to max (makes it easier for testing etc right now) but I'm still against it. :P

I do assume that this is going to change later... and a significant number of very vocal players are going to roast the devs over an open pit for doing it.

As for that I'm sure it will happen. But when you think about it, anytime a change is made theres someone who wants to flame the person who made it. :P Likewise for when changes aren't made. Theres going to be a roast no matter what. The difference is one roast will end quickly while the other won't end till the change is made :P
Saggi Lezeheso, The Whisper's Jest
Demoik and Rioqura, The Immortal Harrow
Vertum, Will of Dakkru

Duraza Darkom, Slayer of Kittens

Mlato

  • Traveller
  • *
  • Posts: 17
    • View Profile
Re: Roleplay, Leveling, and Questing
« Reply #34 on: August 14, 2008, 02:41:35 am »
I believe there is a race that is "allergic" to metal... but i assume they can train and wear medium and heavy armor... that is made of metal...

Um... that race is not allergic to every metal, but only to the metals that are considered as being precious metals. So that means they can wield metallic armours, as long as these armours don't have any component made from precious metals.
Dermathil Khazadi: Current owner of the Khazadi Bookshop.