Who is the target player of the game? Well, that depends on who you ask. There is not a cohesive vision on 'that player', and never will be.
Talad likes to see the game as something for those of a heavy Pen&Paper background, relying on statistics to dictate what your character can do (aka, no 'twitch' play), and a heavy 'stay in character' mindset.
Vengeance, on the other hand, considers roleplaying and statistics the bane of the game, and envisions the game being more like mainstream games, built more for 'twitch' players with no RP rules, teamspeak, and a completely relaxed environment that would bring in the most players.
Xillix (bless his noob-eating-heart) wishes the game to be for those with more imagination, who will always push the boundaries of what the mechanics can do, and create a 'living' community within the game that accepts multiple types of players (though generally those of a higher standards and intelligence) with mechanics built to suit multiple playstyles, from the dedicated roleplayer to the dedicated skill-gainer.
It is all about perspective, and if you ask ten people, you will get ten answers. When the top brass can't even agree on the 'ideal player', that is not likely to change anytime soon. So the best thing you can do is to enjoy being your type of player, and let others do the same.