Author Topic: A balanced regeneration Spell or skill (meditate)  (Read 596 times)

Omni-Tom

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A balanced regeneration Spell or skill (meditate)
« on: November 16, 2008, 09:41:39 pm »
 Hi Guys

 K came up with interesting thing a long time ago where regeneration is handled a bit differently than normal regeneration as in a normal regen would give say 1 hp a tick. Now this works on a variable curve where say regen had different levels for say hp, now the stat will be broken up in % groups so 1-20 would be very fast, 20-50 would be a bit slower, 50-75 still slower, and 75 to 100 would be slower still which would be the normal regen rate. Now not saying tweeking normal regen but rather a regen spell or skill such as meditate could use this variable curve in regen. This is balanced in that though if recovering hp stam and mp it would be very easy to regen some hp stam mp but as the players % goes up it will take longer to a point where say anywhere from 60% or so regen will be neer a normal rate.

 This would allow a player to quickly gain a little stam, mp and hp but not fully recover maintaining some game balance.

 Also it could be limited in other ways such as stamina and magic points would recover much more than hp.
 Also in the future t his might be very usefull for mental stamina.