Here is what Mr. Orregi had to say:
> What is the average polycount of the models?
charaters around 1200. Other things very variable.
> How big is the texture, generally?
characters 512x512. Others very variable
> What formats are supported?
3D can be imported from MAX and Maya. Textures can be
TGA,PNG,Jpg,Gif etc...
> Are there any other notable ways they are set up?
Vertex animation, no skeletons yet. You can use the
CrystalSpace tools to verify your work.
byr
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Man, I knew guessing 800 was way too low. It looks like they do fall into my range. Must be the clothes and hands. Blarg.
EDIT: Kyp14, texture mapping is annoying, but there\'s a somewhat easy way to do it. What I do is basically make an endomorph and split up all the limbs and put them in their own places, make a texture guide and take a screen shot. Then I go into photoshop, make the skin with the guide as a reference, and put the skin on the model. Then all I have to do is delete the endomorph. It works rather well.
EDIT 2: Yeah, and sometimes you\'ll have to flaten places, which is annoying. But, eh.