Author Topic: PvP/TK Wanted Posters  (Read 1803 times)

Lorune

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« Reply #15 on: April 28, 2003, 12:51:00 pm »
Your right, it might take more than one stat, this is a concept.

Now if you\'re a big PK\'r then it would be much more difficult to go into cities and towns without being stopped or punished by gaurds and denined service by other NPC\'s.
Plus you will be hunted by other players, legally!

Also it would give people the challenge of hunting down PK\'rs and thievies that are wanted.
Gameplay without perdictability.

Also thievies would have to very stealthy in the way they did things.
Just because you have good pick pocketing skill doesn\'t mean should be able come up to some one bold face and pick them.
Not with out some one catching on and reporting it to the gaurds.

What\'s that mean?
Well, be a better thief and role Play the Game.

Hey if you like PK\'n hunt PK\'rs and Bad Thievies...

Your best oppent is another player if you want to play against a computer all the time go buy Morrowind.

Not to mention, everybody doing the whole no PvP.
This just the kind of project to try this.

Heck if it get\'s out of hand I\'m sure they can make it like everyone else and turn off open PvP and only allow controlled PVP.

Moraudin

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« Reply #16 on: April 28, 2003, 07:29:07 pm »
On the one hand I think it\'s a great idea: I really like the idea of PS\'s version of Mos Eisley (for those who don\'t know Star Wars: Mos Eisley is a city full of smugglers and thieves and bounty hunters and all sorts of assorted scum). It could also make for some really interesting role playing, and I do mean REALLY interesting. Just imagine a bounty hunter having to outwit a thief (or vice versa) when both have a whole network of informants; you could have to deal with turn-coats and double agents; there could be spies implanted in certain guilds by their enemies, which could result in entire espionage/counter espionage divisions being formed... Plans within plans within plans, lovely stuff.

Unfortunately, I don\'t see how it could be made to work since the entire system would depend on how scrupulous people are about it. I mean, what\'s to prevent people from having a buddy play the villain and when the bounty on that character\'s head is high enough to turn the guy in and collecting the bounty; you could even stage a fight or something pro forma. If you\'re careful about it you could go a long way without anyone ever noticing you\'re cheating.

Moraudin
« Last Edit: April 28, 2003, 07:30:16 pm by Moraudin »

hook

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« Reply #17 on: April 28, 2003, 08:02:49 pm »
Quote
Originally posted by Gronomist
Just wondering.... What good would PvP wanted posters be, in a game with no PvP ? :D


very good argument :D

there was a debate a few days (or weeks) ago concerning if there should be any PvP areas - such as some \"dangerous\" forests and paths

actually do we have a rougue/thief/bandit character in PS anyway?!?
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Lorune

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« Reply #18 on: April 28, 2003, 10:34:41 pm »
I don\'t know about the whole espionage idea ... that\'s really not what I\'m talking about.

Characters (players) who want to track down Wanted criminals, can find out who they are and query NPC\'s and other town\'s Wanted Reports.

The depending on certain stats and variables they can talk to NPCs to track down the criminal.
This would be a kind of quest and all with out having to script it all.
The NPC\'s would respond to query\'s made by you.
Then based on several rolls the verbage of the NPC would be constucted for a reply.

----Reply Rolls Idea

Charisma type Roll: Success
\"You seem to me to be honest...\"

Bounty\'s Charsima Modifier on Rep: -2 (Low Charsima, Not good)
How well known is the Bounty(Reputation): Success
\"Hmmm Looks Familiar\"

NPC\'s Intelligence and Wisdom and Bounty\'s Rep Roll:
Success(NPC thinks he saw the Bounty)
 --If the NPC has been seen the bounty and he is in town
Position Roll (some kind of Percentage of Distance of current location to Bounty\'s location and direction)
Success 60%

How fearful is the NPC Roll:
(Bounty\'s Charisma and Rep. vs Your Chrasima and Rep. Plus a Modifier since you asking the question)
Paritial Success
\"Well, I\'m a little sketchy on where I was when I saw him...\" \"He was kinda scary!\"

You say\"Will 100 gold help\"
Brib Roll: Success

\"Oh yeah I was heading Southward on Rohan Blvd. when I saw him walking Eastward on Tangle Rd\"

Rat Fear Roll: Success
(NPC is real scared now that he told you)
\"Don\'t tell him I told you...Please!\" \"Actually here keep your 100 gold...\"

Well, that\'s what I\'m hoping for...
Remember this is a concept that I\'m sure needs more work and none of the rolls here are fleshed out.
« Last Edit: April 28, 2003, 11:45:00 pm by Lorune »

Moraudin

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« Reply #19 on: April 28, 2003, 11:45:02 pm »
Don\'t get me wrong Lorune, I like your idea, very much so. Okay, so maybe the espionage idea is a bit extreme, but it sure would open up opportunities for cool roleplaying (e.g. blackmail). I just don\'t think it\'s possible to guarantee everything is on the level, unless you make the \"hunted\" an NPC. Otherwise people will abuse the system on a massive scale...

Moraudin

Sakiro A.

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« Reply #20 on: April 29, 2003, 02:26:55 am »
Quote
Originally posted by Gronomist
Just wondering.... What good would PvP wanted posters be, in a game with no PvP ? :D

I, personally, think this rule will adventually get taken out. Sure, we need limits so high level players can\'t go and kill noobs, but to take out PKing all togather is silly. I never really PKed in past MMORPGs (unless I was really bored or didn\'t like someone), but I found nothing funner than whooping the ass of someone trying to PK me.

The only reason the devs added that rule, from what I\'ve read elsewhere, is because a good solution for the whole PK thing hasn\'t come to mind yet. I\'m sure that, in the end, it\'ll be replaced by a limitation on PKing, rather than a rule against it.

hook

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« Reply #21 on: April 29, 2003, 01:39:33 pm »
i\'m sure i said this before, but what about a \"magical noob shield\" that shields noobs from PK and PvP. this option would be by default on and would last until the noob reaches a certain level, but the noob could turn this option off if (s)he wanted to - probably the best idea would be to have it in the character creation.

this would solve the noobie problem, but there remains the ordinary player who doesn\'t want to have PvP or PK enabled.

if there will be any assassinations and thefts, there\'s no way a player could turn off PK for him/herself - the problem is that then these players that weren\'t killable could kill without being scratched - _a_ solution (maybe not the best) would be that if a player turned off PvP/PK for him it would work in both ways: he couldn\'t be killed, and he couldn\'t kill.

...but then there we still have more wicked assassinations like poison and traps - these could prove to be a (i\'ll say peanut, because everytime i type b**tch i get peanut out!!) to make them like direct attacks - maybe it would work if there was a \"ownership\" on them, this way if a trap/poison was owned by a non PvP/PK character, the trap/poison wouldn\'t work on other players, but if a trap was deactivated or the object was given to someone, then it would change its ownership, so it was owned by the player that gained it without any harm, or disabled it. ...but this would really be a peanut to implement IMHO

the best way would be (IMO) PK (no PvP) combined with the \"magical noobie shield\" and the reputation idea with the guards
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Kiva

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« Reply #22 on: April 29, 2003, 06:28:02 pm »
hook, no offense, but I know that you\'re new, so PLEASE try and read the old PvP posts - There will be NO PvP! So people trying to take cover behind noobie pvp shields or whatever, that\'s not needed at all.

Besides, I just noticed that I already once in this thread said that there will be no PvP... It\'s just a question about reading all the posts first.
« Last Edit: April 29, 2003, 06:29:36 pm by Kiva »
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hook

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« Reply #23 on: April 29, 2003, 07:13:19 pm »
no offence taken. :)

plus i\'m rather thankful that you cleared the think out completely ...i misunderstood your post: i thought that there\'s not gonna be PvP, until we solve how it could be done good ...sorry, my mistake (probably also of most people here)
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Kiva

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« Reply #24 on: April 29, 2003, 08:01:26 pm »
I\'m not saying there will never be PvP, unless you worry this much about it. There wont be PvP, right until the devs think otherwise, which may be tomorrow, or maybe in six years? You never know, so until anything is said by a dev on the topic, don\'t expect anything at all.
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hook

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« Reply #25 on: April 29, 2003, 08:33:13 pm »
i don\'t think that anyone persumes PvP or PK to appear tomorrow just because we said it so.

but the thing is that this is an open-source project and has a wishlist forum ...which is there so that end-users and devs can talk about these ideas and come to a sane solution togheter - you can\'t expect everything from the devs ...they\'re just people ...especialy devs of open projects, which aren\'t paid to develop it - they do have lives just as we have

i read (and i think i even participated in) a debate about PvP before, where the anding was that PvP isn\'t yet in PS, because there\'s no idea yet how to make it work good enough - so that it doesn\'t cause havoc.

those are the reasons why this forum exists at all (and with it this topic) and why PS is so goddamn prosperous.

this topic is there to find a solution for how PvP or PK could exist in Planeshift

sorry if it sounds like smart-assing from a freshling ...it\'s not meant like that at all!!
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Kinoss

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« Reply #26 on: April 29, 2003, 10:16:35 pm »
Here is another post that talks about PVP an PKing! If I remember correctly it talks about some interesting subjects on how it could work! Click Here!

Lorune

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« Reply #27 on: May 01, 2003, 08:24:24 am »
Quote
Originally posted by paxx
I am sorry, but PK will not be what many people want. To put it Bluntly, Grief or things that Frustrate players to no end will not be in this game. However there will be things that make player on player combat an attractive thing to get into.

But Standard PVP will not be in the game. Guild on guild combat will be rewarded, and other such things?but even this will only be able in certain areas?possibly 50% or more of the land of the game. There will also be many types of guilds, so if you want to be in a guild that combats other players on a regular basis?that is your choice. But this will not be the same for all players, it is a choice that you will make by becoming part of that guild.

I am not saying that just by being in that guild you can PK or others can PK you, but your guild and others can find it profitable, to fight in guild wars.

By profitable I mean beneficial not monetarily?though monetarily may be one possible benefit.    


http://planeshift3d.com/forum/thread.php?threadid=3172&boardid=11&page=2

Sorry I didn\'t take the time to Read through all the messages here when I posted this topic.
It was pretty much my first post in the Forum and I had no idea of what had gone before.

I believe though, it was not for nothing.
It really help to refine an idea of a bounty hunter style system.
I still believe it is a concept that could work along side and with other PVP actions such as duels and guild wars.

And would have spawn unknown forms of emergent gameplay.
Un-scripted NPC interaction and Quests, that have real impact on the world you play in.

Plus it would put much, but not all, of load of Justice in the proper place.
The hands of the other player characters.

But I\'m ranting a bit, here and thanks for letting me do it.
 :)

Late,
« Last Edit: May 01, 2003, 08:24:52 am by Lorune »

punjon

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« Reply #28 on: May 06, 2003, 01:42:09 am »
Awesome idea man!