Author Topic: Moving NPCs  (Read 1903 times)

XF25

  • Traveller
  • *
  • Posts: 34
    • View Profile
Moving NPCs
« on: July 09, 2009, 08:11:42 am »
why not have moving npcs? well i know there are a bunch of ups and downs to it but this is just an idea. Like in RL, guards would not stay put, they would patrol around. Just make them patrol only a small radius so it will look more real life. People in cities would have chats but not for 24/7, especially with the same person, so why not have them talk with other npcs close by. The up of this idea is that to bring more realism but the down is probably no one will like the idea, newbies will have a hard time-even us, or the client might take more RAM then it did before. I'm not sure if the PS code can do this but its just an idea.

weltall

  • Associate Developer
  • Veteran
  • *
  • Posts: 1671
    • View Profile
    • http://weltall.heliohost.org
Re: Moving NPCs
« Reply #1 on: July 09, 2009, 09:01:34 am »
harnquist does this already... at least when he decides to not sleep for days because the npcclient crashed while he walked at home :)

XF25

  • Traveller
  • *
  • Posts: 34
    • View Profile
Re: Moving NPCs
« Reply #2 on: July 09, 2009, 09:09:47 am »
im talking about visible movements besides the once in a while disappearance of Harnquist. Harnquist could be seen hammering some metal and moving around to shape the metal to a sword or something

weltall

  • Associate Developer
  • Veteran
  • *
  • Posts: 1671
    • View Profile
    • http://weltall.heliohost.org
Re: Moving NPCs
« Reply #3 on: July 09, 2009, 09:36:50 am »
if you check on him when his movement are enabled you actually see him walking home. Those things are implemented just need a lot of work to be used

khoridor

  • Hydlaa Citizen
  • *
  • Posts: 352
    • View Profile
Re: Moving NPCs
« Reply #4 on: July 09, 2009, 11:19:10 am »
To see them work, as in Harnquist hammering something, has a drawback, though. He is for example supposed to stop hammering when trading with you... and with anybody else. So it depends if you only mean to see NPCs more lively, or to see them act (which is really hard work). In the first case, you'd be just asking for NPC emotes.

zoran

  • Traveller
  • *
  • Posts: 22
    • View Profile
Re: Moving NPCs
« Reply #5 on: July 09, 2009, 01:18:56 pm »
Those things are implemented just need a lot of work to be used
Does this mean that you need more people to devise and script schedules? Or that the whole feature still needs some testing and finishing on a code level?

weltall

  • Associate Developer
  • Veteran
  • *
  • Posts: 1671
    • View Profile
    • http://weltall.heliohost.org
Re: Moving NPCs
« Reply #6 on: July 09, 2009, 01:27:32 pm »
both

steuben

  • Veteran
  • *
  • Posts: 1834
    • View Profile
    • Myspace
Re: Moving NPCs
« Reply #7 on: July 09, 2009, 01:57:16 pm »
soon grasshopper, soon...

and then my fun will begin. :devil:
may laanx frighten the shadow from my path.
hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.