I don\'t know if this is something the Devs already planning or what, it\'s just a thought I\'m throwing out here.
It would be nice if every magic Item was unique.
But also fit to a set of levels.
I envisioned a system that if it was deemed that you found a magic item.
That the game would roll up what this random item was.
Here a some die rolls that the system would make
1> What kind of Item is it? (Weapon, gloves, ring, gem...?)
2> What level is this item? (1st, 2nd,..)
3> What is the items Alignment? (good, Chaotic Good, Evil ..what?)
4> How many Bonuses does it have? (This would be modified by the Level roll.)
5> How many of these are Bonuses or Magical powers? (This would also be modified by the Level roll. Like level one items can\'t have magical powers)
6> What are the bonuses? (Str, End, Int, Armor...?)
7> What are the bonus amounts? (This would be modified by the item\'s alignment and some kind roll plus the sum of the level for a pool max points available.)
8>What are the Magic Powers, if any? (Speed Increase, Animal kinship, Magic missile, Infravision,...?)
9> What are the Magic Power\'s Ratings, if any? (This will come from the Bonus Pool)
10> Record the Item in the Server\'s Magic Item Database.
-------Critical Thoughts Moved up From a later Reply -
I was also thinking the item name would also be generated from the Roll results and perhaps the location.
Like You find a pair of Gloves.
The Gloves give you +3 to Endurance and +1 Charisma and you found them near the village of Cora
So taking the highest Stat, location and item you might get.
The Enduring Gloves of Cora
But let say these Gloves also have a magic power to them and that power is Infravision.
You might get...
The Visionary Gloves of Cora
or
The Fork Tounged Gloves of Cora
There would be a synonym table for each stat and power; plus the items may have some different names.
That way you could keep things different.
This would also help the look of the Item.
Like Infravision power should cause warm redish glow around an item.
Or a Flame power that would give you a plus to damage and to attack, should have a light flame particle effect on it in a rest mode and a more intense flame effect in Attack or Defense.