What did you enjoy most about RP back in the day ?
I think for me it was the intricacy and the epicness of it. By epicness I mean simply that big stuff went on. Empires rose and fell, you could be known by the entire community for something, and it was all due to RP. As for the intricacy, well... back then, things were complicated. You'd make alliances with guilds and then find out that they had alliances with your enemies, and then find out that those enemies of yours were actually a front being set up by an evil coalition who, in turn, was being hunted by an apparently small group of extremely powerful individuals, etc., etc. And none of it felt forced, people were just that dedicated to their RP that they would spend time delving into it. That was true for individuals, as well. It was great that everything wasn't transparent and obvious.
How were things different ?
Well, as I mentioned above, things were more epic. Now the community is bigger and there's a lot more stuff going on, even if it's mostly lower quality. So it's hard for a really great idea or guild or whatever to stand out from the masses. Also with the game actually having mechanics now, it becomes hard for people to RP a powerful character without having the muscle to back it up. That's easiest for melee - oriented characters, but even for them it's not that easy. It's rare you'll find someone who roleplays well and also has a high-level character. Back then it was a little different, power was almost entirely political, or to put it another way, the community gave you power. You then wielded that power within your RP, possibly as direct skill in combat, but other people respected and fell in line with your RPed power because of your power within the community.
What would guilds and groups conflict over ?
Just about everything. There was a LOT of good vs. evil going on, thanks to the Cabal and the Black Order and what-not. On the other hand, some conflicts were more personal. One guild I was in was very small, purposefully, and therefore if a guild had a problem with one of our members, it had a problem with all of us. Another thing that I think was more of an issue back then was overlapping of spheres of influence. Since, as I said above, the community granted power, it was important to not have that power spread too thin. If there had been 20 evil guilds, for instance, nobody might have cared much about any of them, so the evil guilds made sure to kill off the weaker ones so that they were the only ones of their kind. In a similar vein, I, personally, had a feud with the Arcane Order over who was going to be the acknowledged arcane juggernaut in the community.
What do you miss ?
Honestly? The people. I mean, it was great times and lots of great stuff happened, but that stuff could all come again. The community still has the potential for awesome RP and to adapt or regain most of the stuff that was great from before. On the other hand, Kada will probably never be back, nor will Tybalt, nor will any other of a myriad of people who were both great RPers and my friends.
What sucked ? What would you have changed ?
Well, there was a lot of godmodding. Seperot was really bad with that. I think the core issue is that back then people were tied to their characters a lot more. Most people just had one main character that they put all their effort into. That was really great, because it means that characters were more fleshed-out and meaningful than a lot of them are these days. On the other hand, nobody wanted to die. As a matter of fact that's one of the things I kind of like about the current environment. People make characters that aren't necessarily epic in and of themselves, and so aren't as cut up about them possibly getting killed. Even back then I tried to bring that in by doing a lot of simpler, more mundane RPing than was the norm, but it didn't always catch on.
What bound guilds and groups together ?
A number of things. Back then, guilds felt like they had purpose. There were fewer guilds and they were more unique. Nowadays there are a lot of clones. With more purpose the members were tied into their guild more. Also, guilds provided the aforementioned community respect associated with them and their leaders. For instance, you didn't want to get on the wrong side of even a weak member of the Cabal unless you were very confident in your power.
In the end though, it's the relationships. Since RP was all that there was back then, that was all that people did. If all you do is essentially stand around and socially interact with people in a very direct way, relationships build quickly.
Hope this wasn't too boring. It was kinda fun to write out some of the stuff I remember.