@ Maju: we are using the campfire idea because it was proposed as the example of how it's presence could influence a character's mood. As Earowo, Blerghtrue, and myself have shown, no character is going to react the same way to the campfire scenario, so how can you impose a uniform stat boost to all characters. A stat boost for emotional state, enthusiasm, and mood would be godmodding; it would be telling other people how to act or feel when placed under certain circumstances.
Then dying, geting tired, running out of mana or being unable to kill an ulber when your char is totally new is also godmodding. Godmodding can only happen when players do it, not what is a game feature.
The food is a reasonable thought about improving strength, endurance, or healing; everyone must eat to survive.
Actually food should make you first need to rest (make the digestion), specially if it's copious. You need food to survive and to work but the immediate effect of a copious food is wanting to take a nap or at least sit relaxed while it's processed.
But food has other attributes, including causing pleasure, if it's good enough, and delight, if excellent. Same with art, religion and other "spiritual" matters that otherwise would be left off gameplay.
This idea of controlling characters emotions is better suited for the players on EZPCUSA.
Actually not because if you are just interested in grinding and leveling, then you don't want such a "realistic" environment.
Since you are only concerned with how to improve stats [as you stated in one of your earliest posts] I don't think you have a grasp that people on the Laanx server do not like to be told how to feel or act.
I am also part of "the people on the Laanx server", mind you and I bother roleplaying quotidian stuff more than most, for what I've seen. And not, I am not only concerned on how to improve stats, but I consider idiotic to pretend you are the best warrior ever when you can't even kill a rat (so to say). I think that gameplay and roleplay should go hand by hand not be two worlds apart because you don't need such an environment for that, you can do with mere text, right?
When stats are imposed on them based on where they go or what they are exposed to, it invades their right to RP a unique character.
So your concept of RPing means to pretend you are totally fresh when exhausted, and that you are the best gladiator ever even if you can't kill a gobble, right. It is not my concept, though I respect your private point of view. I want an immersing game where to roleplay within gameplay.
besides worshippers of Dakkru would not have a negative stat for being in the presence of their goddess in the death realm.
IDK but by the moment they get Dakkru's Curse like anybody else and I think it's only fair. I RP it saying that the curse is in fact a blessing because you are allowed to return from DR (meh - my opinion for all MMPORGs has always been that if you die, then create a new char: pseudo-death is silly... but nobody listens to me on that).