Author Topic: Descriptions of Creatures  (Read 463 times)

Wormtail_

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Descriptions of Creatures
« on: May 14, 2003, 01:01:32 am »
I believe that it would be interesting to have descriptions of players, creatures, and NPCs alike. While this is not necessary, it does add to the atmosphere. I have attempted to look for topics relating to this, but I have found none, but there may already be a topic on this. I\'m not too sure. I apologize if this topic already has been discussed, though I would like a link to the thread where it has been discussed. Anyway, on with the idea.

I believe that other games have this implemented. Age of Wonders has it for regular units, and they were interesting to read about. It provided reasons why the creatures had certain abilities, a background, and other information. Something similar can be put into this game. That Game also implemented this a few months ago. I just happen to like this idea. Age of Wonders II does not have this for various reasons. So unfortunate, but the develepors of the game are, after all, the developers.

Creatures:

Creatures can be described in several ways. First, a background of what they like, dislike, and why. Why they adapted to their enviroment in a certain way. Habits of each creature. Special abilities of each creature as well, and why they have them. There are much more to say about each creature as well, and the ones I have stated here in this paragraph are only a few suggestions.

NPCs:

It would be interesting to read about NPCs. For the common commoners, NPCs that make up most of the NPC population, a simple description would be useful, like what they do, status of health, wealth, and so on. Basically a brief summary of who the person is and what their life is like.

For \'special\' NPCs, it would be the same thing with extra details. Personality, views on things like war and science, what their job is (this can be for the common commoners), and more. What I\'m trying to say is a more detailed description than a brief description.

Players:

For players, they can create a description of their own player to provide a background. Also, other players viewing the description can get an idea of who the player is, why they are what they are, and perhaps what they plan to do. What I am suggesting is that what is in the description area is entirely up to the player, and they create it themseleves.

So, is this idea interesting? Any comments or suggestions? Anything else? I would like to hear whatever you have to say.

EDIT: Common commoners thingy cleared up.
« Last Edit: May 15, 2003, 12:50:24 am by Wormtail_ »
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explorer

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« Reply #1 on: May 14, 2003, 02:35:26 am »
That sounds cool, but I think for the npcs, it should be a skill, like animal reading. Or npc reading. And for the people it would tell you of their recently visited cities (for policeing guilds :p), and a link to their website, or a site that gives a more detailed thing about their character.
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Kuiper7986

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« Reply #2 on: May 14, 2003, 03:51:46 am »
That\'s a good idea. But about the common commoners, would that be us? I mean don\'t we make up most of the Planeshift population?
My name is NOT pronounced, \"Kway-per,\" it\'s pronounced \"Kye-per.\"

Wormtail_

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« Reply #3 on: May 15, 2003, 12:49:32 am »
Ah, I was meaning the NPCs that make up most of the NPC population in Planeshift. Like wandering peasents, shopkeepers, guards, and so on. Maybe I should change the name to commoners, but I was thinking about the \'special\' commoners.
You pay the same price for doing something halfway as for doing it completely. So you might as well do it completely.
-Richard Nixon

Despise the enemy and you will lose.
-Li Tien (or Dian)

Join the BISM!