ok, i compiled the CRYSTAL and the CEL
the game is running, and when he trying to load Textures hes crash:
PreloadModels: Preloading complete
loading definitions file /planeshift/data/custom.def...
load successful (1 windows, 0 skins loaded.)
crystalspace.maploader.parse.image: Could not open image file \'/lib/std/stone4.gif\' on VFS!
crystalspace.maploader.parse.texture: Couldn\'t load image \'/lib/std/stone4.gif\', using checkerboard instead!
Segmentation fault
what now?