I don't think this idea has been mentioned in this way, if I am wrong I apologise, and yes I used the search function. Anyway onto the idea.
I had a thought, there seems to be no way someone playing a 'merchant' can make money using IG mechanics with any amount of ease, sure you can buy things and sell them to players who are far away from these items, but that requires other peoples laziness to work, so you basically need to either hunt, or smith or something other than simple trading. So here's my thought.
Firstly, make the NPCs stocks and prices based upon players to an extent, so if someone was to take a tonne of Cider from oja for example, and ship it off to Hydlaa, they could make a nice profit, depending upon how many others have done this, which would be a nice little RP feature if nothing else, and it would give people something else to do to make money. And you could even include quests for supplies, like courier quests of some kind.
But then you come into the issue of "easiest way to make money like this is bulk. Weight is a limit" so, you add in pack animals and caravans, these would be expensive (and most probably require winch access) but once you have one, you would have the ability to carry ALOT of items from town to town, and the roads would become allot more interesting as you got convoys appearing, and it opens up room for bandits to attack the caravans, and sell swords to protect them. This could also be kinda cool in guild warfare as people try to disrupt each others supply lines ect. anyway getting slightly off topic from the orgional idea.
The price you'd gain from each item would be controlled by some kind of barter skill, which would allow you to buy low, sell high (but isn't necessary to get good prices for things from NPCs, just gives you enough of give from merchants that it increases your profit from bulk buys) I just reckon it'd give another more interesting career path for people who don't want to be a crafter or fighter, and it might encourage more people to play merchants.
anyway thats the idea in basic... any comments, criticism, additions?
