Author Topic: Your opinion  (Read 6480 times)

weltall

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Re: Your opinion
« Reply #30 on: January 17, 2011, 02:32:31 pm »
* weltall wonders how vaka could open a language... wonders also if it can be done with English....

scotty110

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Re: Your opinion
« Reply #31 on: January 17, 2011, 04:02:59 pm »
i think thats how internet speak was created
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Knightspark9

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Re: Your opinion
« Reply #32 on: January 17, 2011, 04:59:31 pm »
Just a reminder guys; keep it civil, Thanks.
Ardoin: So, do you drink moonshine?
Earowo: As long as it has alcohol, I'll drink it.

neko kyouran

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Re: Your opinion
« Reply #33 on: January 17, 2011, 09:59:46 pm »
i removed the poll, as they are supposed to be used for more official/useful fact finding for the devs' eyes types of threads.

as your poll response of just don't care was well ahead of all our options, and the subject of the thread discussion hasn't proved to provide any new an useful insights, i stripped the poll out, since that moderation action is now working properly.

feel free to carry on your topic none the less.

Knightspark9

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Re: Your opinion
« Reply #34 on: January 17, 2011, 10:05:47 pm »
Thanks neko.

Ok. this game needs more balance yes or no is alright; we're now doing this manually folks!
Ardoin: So, do you drink moonshine?
Earowo: As long as it has alcohol, I'll drink it.

Firke

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Re: Your opinion
« Reply #35 on: January 24, 2011, 06:11:43 pm »
Maybe the easy versions of mobs, like say, the tefusang and ulbernauts should use the old style fighting technique of slow turns and "on attack" once in range.  Then progress to the almost instant turns and attack always on for marfusang and mulbernauts.  Concerning the always on attack, it becomes hard to time mobs attacks over time and they may sometimes seem to have instant attack as they approach you with the right timing.  As for the faster turning, I think most players, me included, would wind up looking at the ground or sky if they attempted to turn as fast as some of these mobs.  It was a lot of fun to practice staying out of mobs front and spinning around mobs like rogues and gobbles when I was a new hunter.  Maybe many mobs should drop the turn rate to 50 to 90 percent and reserve the full speed for the camp.

I also miss the occasional mob or mobs that would come after you without provocation.  This could be even better if it was made more random and would be more of a surprise.

I'm high enough level that I can hunt whatever game I want now or buy crafted weapons, but when I was young I liked to hunt game that would possibly drop weapons and items I could use.  I liked rogues and gobbles for this.  I couldn't afford high priced, high quality crafted weapons.  It was really nice to find f###, d### and f#### weapons.  They only offered 2/3 the damage of equivalent 300q but had the fastest time in the game.  It took a broadsword to do more damage than a dagger (I'm assuming dagger users frowned on the speed of these items).  Using looted weapons like these is how I learned weapon repairing and enabled me to take on tougher mobs to find more of the same type weapons.  Their does not seem to be many rogues anymore, especially in the countryside.  Maybe gobbles aren't supposed to have weapons, I can live with that.  If we can't attack rogues(fields of rogues), maybe we can have traders and guards to raid for loot:)

Finally I think magic is way easy to kill anything in the game with pretty much no risk to ones self.  I hope anti-magic (resistance) is soon to come or better yet mobs attacking back with magic.

I think these changes would make for better roleplay and more fun for people who want to play a hunter fighter type character.  Skilled players without such high stats could still help other players on quest collecting items from Tefus and Maulbers.