Author Topic: Games Planeshift must take ideas from.  (Read 3699 times)

Earowo

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Re: Games Planeshift must take ideas from.
« Reply #15 on: December 14, 2010, 12:38:15 am »
Really I think they should take things from other games and use it (and change it slightly) to PS's benefit.
That right there, dont you understand? Thats plagurism, I would know that, becuase my damn school teaches us about it every damn year.
In order to take somthing from a copyrighted game, you need  wriiten permission, from whoever owns the rights to the game you want to copy from, which usually costs money, that planeshift doesnt have, its the same with things like music, radio stations have to pay to play any music
And again, you can sue people for plagurism, which is more money, that planeshift, does not have
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Chucki

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Re: Games Planeshift must take ideas from.
« Reply #16 on: December 14, 2010, 04:32:37 am »
What he is saying isn't plagiarism, in the game industry anyway. It's called game cloning, it happens all the time. The intellectual property is changed, but mechanics that work are retained, and most games are merely a collection of things that worked in the past, and a few new risky ideas thrown in to freshen it up.

Vakachehk

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Re: Games Planeshift must take ideas from.
« Reply #17 on: December 14, 2010, 06:58:54 am »
Nice colouring, been to preschool to long ehh?

In order to take somthing from a copyrighted game, you need  wriiten permission, from whoever owns the rights to the game you want to copy from, which usually costs money, that planeshift doesnt have...

Well that is if you want to use their game precisely not when you want to change it for example a map you would have to get permission from the director to be able to use it. Or you could simple open blender and copy it, then change to your liking, and it will be legal if the map doesn't look to similar. Easy to change that, textures change around some buildings and make the map a different shape move the road a little and your sweet. But normally it's small things like a building they copy or the buildings style, etc. Or else then another game cant have a such thing as a short sword that looks like PSs which is just an ordinary short sword.
« Last Edit: December 14, 2010, 07:00:31 am by Vakachehk »
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verden

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Re: Games Planeshift must take ideas from.
« Reply #18 on: December 15, 2010, 05:55:06 am »
You cannot get a copyright on game mechanics or rules. Only the content and the concepts for the game are able to be put under copyright. Using rules or mechanics from other games is not copyright infringement. Think of the classic Mouse Trap™ game. The rules that are used by the game are not under copyright, but the intricate plastic device that is the centerpoint of the game is under copyright. Actually, its under trademark, slightly different but the same concept.

LigH

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Re: Games Planeshift must take ideas from.
« Reply #19 on: December 16, 2010, 08:50:32 am »
@ Chucki:

PlaneShift is no democracy. It is the project of Luca Pancallo = Talad. His plans, his decisions. You are allowed to play, to test, to help developing. If you like.

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Chucki

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Re: Games Planeshift must take ideas from.
« Reply #20 on: January 08, 2011, 04:47:23 am »
Well, actually, it's the project of Atomic Blue, Acraig, Talad, and jorrit. There's a little democracy in there, three voters.

Earowo

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Re: Games Planeshift must take ideas from.
« Reply #21 on: January 08, 2011, 06:11:29 am »
They all have a say, but i assume talad can veto anything
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Vakachehk

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Re: Games Planeshift must take ideas from.
« Reply #22 on: January 08, 2011, 07:01:47 am »
They all have a say, but i assume talad can veto anything

No he cant. E.g. He cannot make players pay money to play PS (legally) without the agreement of Acraig, I don't think he needs Jorrit's vote though :-\
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RlyDontKnow

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Re: Games Planeshift must take ideas from.
« Reply #23 on: January 08, 2011, 01:50:39 pm »
They all have a say, but i assume talad can veto anything

no, he can't. all 3 atomic blue members have equal rights, i.e. if >50% of the members agree on something it's ratified.

Well, actually, it's the project of Atomic Blue, Acraig, Talad, and jorrit. There's a little democracy in there, three voters.

well, you may drop the names. it's an atomic blue project - whoever may be the members of it at any given point ;)

Avathius

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Re: Games Planeshift must take ideas from.
« Reply #24 on: February 23, 2011, 03:43:08 am »
Here's what planeshift needs:

-mounts need to be purchased, not from a quest chain and you needing to get a "licence" and all that  :@#\ censored  :@#\
-combat needs to be skill-based, not on the crap that is weapon levels.
-weapons shouldn't need to be repaired, at least not in the time frame it takes for them to wear out. In reality, a well-crafted weapon might take years to wear out completely. And don't give me any "PS isn't reality" crap, because PS is always trying to be more realistic compared to other games anyway.
-needs to fix their lag problem
-needs a lot of gameplay changes

I don't think it needs to "take" anything from other games. PS has an original idea going here. We don't need a Lich King...

Minks

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Re: Games Planeshift must take ideas from.
« Reply #25 on: February 23, 2011, 09:57:58 am »
- would take the "yay" of finally having a mount away. I kinda like the system that makes you feel like really only superior citizens are allowed amount.  :)
- huh? "Sword Level'" <- that is your combat skill regarding swords  ???
- I don't fight so I don't have a qualified opinion here.
- agreed, the problem is the lack of developers and my (and probably your's also) low-end graphics chip  :'(
- that's a bit general, what did you have in mind?

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Sangwa

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Re: Games Planeshift must take ideas from.
« Reply #26 on: February 23, 2011, 01:31:40 pm »
I don't like this thread too much, mainly because we shouldn't focus on games PS should take ideas from, but rather on ideas, wherever you might find them. PS team has followed great examples and it has also come up with plenty of  good ideas on its own and that's how it should be.

That said, instead of trying to keep the status quo, I believe old players and devs should pay attention to stuff people repeat over and over again (even if in non-challant ways). It's obvious that "regular" items (non-magical items like helms for example or donkey like mounts) should be bought and not quested for. Status items (magical, rare and finely trained animals) should be quested as they're usually only available to some circles.
It's important to notice that PS is a frustrating game for people who are starting and don't have the patience/objective to be begging things from Guilds and rich people. You can take one or two months playing without getting anywhere. Without a way to reward new players, PS won't get above 50 players at the same time... Because those are the only ones who connected right away with someone and felt it would be worth to stay here despite the hassle.
Most of PS's "visible" implementations (Glyphs, Armours, Mounts, etc.) are available only to these resistant players and not to 90% of the new players in their first week playing. My advice: instead of making 2 unreachable mounts, make 1 unreachable mount and one commercial mount.

And this is an idea you see very often in other games, where they actually expect to have a player base and not a fan/antifan base.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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Caraick

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Re: Games Planeshift must take ideas from.
« Reply #27 on: February 24, 2011, 02:47:28 am »
I don't like this thread too much, mainly because we shouldn't focus on games PS should take ideas from, but rather on ideas, wherever you might find them. PS team has followed great examples and it has also come up with plenty of  good ideas on its own and that's how it should be.

That said, instead of trying to keep the status quo, I believe old players and devs should pay attention to stuff people repeat over and over again (even if in non-challant ways). It's obvious that "regular" items (non-magical items like helms for example or donkey like mounts) should be bought and not quested for. Status items (magical, rare and finely trained animals) should be quested as they're usually only available to some circles.
It's important to notice that PS is a frustrating game for people who are starting and don't have the patience/objective to be begging things from Guilds and rich people. You can take one or two months playing without getting anywhere. Without a way to reward new players, PS won't get above 50 players at the same time... Because those are the only ones who connected right away with someone and felt it would be worth to stay here despite the hassle.
Most of PS's "visible" implementations (Glyphs, Armours, Mounts, etc.) are available only to these resistant players and not to 90% of the new players in their first week playing. My advice: instead of making 2 unreachable mounts, make 1 unreachable mount and one commercial mount.

And this is an idea you see very often in other games, where they actually expect to have a player base and not a fan/antifan base.


Somebody up there listen to this, please.  Sangwa makes a very good point that's been discussed before, I believe: The first step in PS is the hardest.  Newer players can spend hours training and leveling with very little visible outcomes or reward.  If Planeshift wants to have a greater player count, as Sangwa says, then work on some implementation of a few systems that allow newer players to see greater rewards for their efforts, and also have a desire to stick around and work for the much loftier goals.
 Sangwa also makes a great point in regards to the mounts: No brand new player has the time, energy, experience, or resources to afford or even quest for the two mounts currently.  Perhaps the Rivnak becomes a much more easily attainable mount, with the only downside of being slighter less cool-looking than the drifter, perhaps even a slight speed disadvantage as well.  Just an idea, but this is a great point that Sangwa makes.
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