Author Topic: crystalspace.sndsys.renderer.null  (Read 2446 times)

Conner36

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crystalspace.sndsys.renderer.null
« on: June 14, 2011, 07:13:16 pm »
Am I correct and assuming that
Quote
crystalspace.pluginmgr.loadplugin:
could not load plugin 'crystalspace.sndsys.renderer.null'
is the reason that I have no audio?
Any way to fix it?

MacBook Air (ya i know...) at OS X 10.6.7
4gb RAM, 2.13 GHz Intel Core 2 Duo,
Nvidia GeForce 320M 256mb VRAM

weltall

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Re: crystalspace.sndsys.renderer.null
« Reply #1 on: June 14, 2011, 07:59:11 pm »
set openal in pslaunch

Conner36

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Re: crystalspace.sndsys.renderer.null
« Reply #2 on: June 14, 2011, 10:43:09 pm »
Thanks it's 'working' now. It seems to freeze intermittently in the death zone. I've had to restart the game 3 times already. Sometimes it will come back to life others it hangs for ever. At least I have sound (except of course when it glitches/freezes).
Any suggestions?
MacBook Air (ya i know...) at OS X 10.6.7
4gb RAM, 2.13 GHz Intel Core 2 Duo,
Nvidia GeForce 320M 256mb VRAM

Sarva

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Re: crystalspace.sndsys.renderer.null
« Reply #3 on: June 15, 2011, 01:42:37 am »
The freezing could be the shaders being calculated.Happens to me every update until they get calculated then everything is fine. going into a new area will result in shaders being calculated for that area

Conner36

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Re: crystalspace.sndsys.renderer.null
« Reply #4 on: June 15, 2011, 01:57:10 am »
wasn't there a setting in an earlier version to pre-calculate?
MacBook Air (ya i know...) at OS X 10.6.7
4gb RAM, 2.13 GHz Intel Core 2 Duo,
Nvidia GeForce 320M 256mb VRAM

Conner36

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Re: crystalspace.sndsys.renderer.null
« Reply #5 on: June 15, 2011, 02:06:43 am »
Now it's crashing every time I click a quick response  :(
I guess thats what happens when you code c++. After PSv3.19 I've never been able to just load up and go. Why must it be soo buggy?
MacBook Air (ya i know...) at OS X 10.6.7
4gb RAM, 2.13 GHz Intel Core 2 Duo,
Nvidia GeForce 320M 256mb VRAM

-stf-

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Re: crystalspace.sndsys.renderer.null
« Reply #6 on: June 16, 2011, 03:36:48 am »
Try completely erase the shadercache file - it can be corrupted - only problem is that you will need to wait for shaders calculation again. When you will be still crashing, try disable VBO - it can cause crashes too. When it is caused by sound manager, you can try set it to System.PlugIns.iSndSysRenderer = crystalspace.sndsys.renderer.software
« Last Edit: June 16, 2011, 03:41:24 am by -stf- »

weltall

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Re: crystalspace.sndsys.renderer.null
« Reply #7 on: June 16, 2011, 08:59:26 am »
it's what happens when compilers, drivers and system libraries provided by the operating system developer are bugged and from the last decade.
also if it crashes macosx builds are provided with debug symbols so the os should show where it crashed

ketta

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Re: crystalspace.sndsys.renderer.null
« Reply #8 on: June 25, 2011, 10:16:55 am »
set openal in pslaunch

I have no openAL option in launcher Audio menu, only 'software' appears in the pull-down.  I'm running Windows 7 on a 64 bit system and downloaded the 64bit version of PS 5.7 and have since updated to 5.7.1.  The openAL32.dll file is there in the PS folder and sound worked fine before updating to 5.7.  I did a new install rather than use the updater also.  How do I get sound to work so I can hear the new spells?

Ketta

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Re: crystalspace.sndsys.renderer.null
« Reply #9 on: June 26, 2011, 01:39:37 am »
maybe what's needed is a openal64.dll, i couldn't say as i don't have any 64bit systems at all, yes i'm that far behind :P but there seems to be one OR you need to install the openal package from creative