My feeling is that even with the current combat system, there are other relevant weapon stats than slash(/blunt) and delay values, even though those are all we players can actually see. Chances to block or avoid getting blocked are certainly very important, and ranges should be an essential weapon property.
Now I wonder if the hard limit of delay 1.5 is still needed, because it leaves less space for those knives and daggers to have their stats improved by "loot" modifiers. Anyways, with the "combat enhancements", such effects might get much less important.
I think I can agree with you there, and again agree on the point that with the new "enhancements", such effects might be made less relevant.
the problem of the damage daggers does is not due to the damage it does itself, but to the fact that HA is unbalanced....
The armor system needs rebalancing, all weapons work like they should work
Here, I think I can agree with you half-way, Perlam and Mekora, you're absolutely right that currently HA is strongly overbalanced. If you're not wearing HA, you're in trouble if you're fighting someone who is. However, there's a couple changes that I'd still like to see to the K/D weapon class, and also a few others. Most notably, I'd like to see daggers changed to a pierce damage, and have the pierce value be substantially higher than 1.5. The settings team did a nice job with setting resistances of various armors to different types of damages, and I think that if the pierce resistance value on HA could be set slightly lower, which would allow for weapons like daggers and ranged to have a greater, more realistic effect. Though again, I'd like to re-iterate where I agree strongly with Bonifarzia here: I'm really looking forward to the combat enhancements, and their effect on light weapons classes.
When working on rebalancing armors just changing some values wont solve the underlying problems though. It could serve as a quick dirty fix for better gameplay experience but there should be a bigger redesign in the future such as eg. +Dodge for LA or reduced Attackspeed for HA etc..
I think either of those are fine ideas to help balance light weapons and armor, I've suggested something similar in my post on the combat system, somewhere around here

Perhaps something akin to this will pop up when we see the combat enhancements. However, I agree with you 100%, I'd love to see some detrimental effects to wearing HA, and perhaps some small perks of wearing LA: Quicker movements, easier dodging, etc.
