OK, with 3 years of playing ps for experience, this is what I think about crafting and balancing HA. I love the way HA looks in game and would love to see craftable just so I can use it again and have my old look back without suffering performance penalties. Yes, HA was OP but I believe the reason for that was mostly because all armor skills did not max at the same levels. I know they would not be balanced if we made HA craftable but I am afriad of extreme measures being taken to "balance" all the armor types that will only give rise to a new OP armor type that takes HA's place. I have found that after investing the time, tria, and pp to train all armor skills to the same lvl that even LA is rediculous. I can fight maulbers toe to toe and take no damage in agressive stance while duel wheilding weapons if I use the realm 1 spell rock armor. MA is even more powerfull and has anyone looked at shields? Shields make your block rate extremely high, to high if you ask me, personaly I think they should increase your deffense a lot and increase your blocking rate a little instead of insane blocking rate they have now. When buffed I used to be able to deck a player wearing HA at lvl 200 with two hits from my RBA's in bloody stance, give the same guy a high lvl in shield handling and a shield and I can't touch him but since then buffs have been nerfed. I think the deffense system needs to be reworked and I agree that Bonifarzia has a great idea and I really hope to see it happen. HA is just a surface indicator that needs to be looked into in order to see what the real hidden problem is. Having spoken with Bonifarzia about this before I think she has dug deeper and found the problem. Personaly I find LA and MA just as OP as HA was before only when useing MA or LA I don't have to equip a shield when I want to be immune to physical damage, I just pop a really low lvl (realm 1) deffensive buff and laugh at any attackers.