Author Topic: Development gamification  (Read 1712 times)

Lucubro

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Development gamification
« on: June 10, 2014, 05:44:53 pm »
I've long thought that it would be nice to invest some resources in speeding up PS development, and since we're developing a game, why not using the principles of gamification to do it? I'll give the first example that comes to mind just to make it clear.

There could be an Architecture Faction. To become an architect a character might have to complete a quest that requires some study of the architectural styles of Yliakum. After that, one may be able to participate to the in-game contests announced by the Vigesimi (i.e. the development team) on the dashboard. The contest may ask for a new 3D object or a texture. The large part of the project can be organized out of the game (through the forum for example) if implementing it in-game is too much time-consuming, but the important thing is that winning the contest gives an in-game prize (experience, trias, faction points, ...). Increasing the level of architecture faction could give access to more difficult and rewarding contests. It is just a raw idea but you get the gist.

Maintaining a system like this will require some "manual" work from the dev team, but IMHO the effort needed to implement it would be very reasonable if we compare it to the benefits on the development process and on the joy of all future Yliakum architects :-) .

The main point is: how cool is gamification?
« Last Edit: June 10, 2014, 06:11:24 pm by Lucubro »

Aramara Meibi

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Re: Development gamification
« Reply #1 on: June 10, 2014, 09:23:58 pm »
pretty cool.
all blessings to the assembled devotees.

CheatCat

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Re: Development gamification
« Reply #2 on: June 11, 2014, 08:26:50 am »
Not sure if that helps. So this is pretty much to gamify a game?

Bonifarzia

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Re: Development gamification
« Reply #3 on: June 11, 2014, 02:34:53 pm »
I could be wrong, but wasn't there something similar in the "join us" page on planeshift.it a few years ago? The current text does not imply anything like that, and I think that was a wise decision. I don't think in-game privs would be a driving force for game development at all. However, there could still be "fan" projects like the city of Amdeneir, which turned out very nice indeed! At least, that leaves a bit of room for contributing without signing the AB license, but again, I could be wrong here, too ;)

Lucubro

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Re: Development gamification
« Reply #4 on: June 11, 2014, 10:45:43 pm »
Not sure if that helps. So this is pretty much to gamify a game?
Well, not exactly. It's gamifying the development of a game. :-)

I could be wrong, but wasn't there something similar in the "join us" page on planeshift.it a few years ago?
As far as I remember there has never been something like that, but I started to follow the project only 5 years ago so I could be wrong. The only similar thing I remember from the "Join Us!" section is that members of Atomic Blue can have a defined social position in game, but that doesn't exactly adhere to the gamification principles.

Actually I believe that something like that would add motivation to current prospects (which is why gamification was invented in the first place), help recruiting new prospects and involve more the community in the development process. As a developer, I would like to see something like this, but maybe I'm a little twisted :-P . More importantly, I believe it would be very interesting for players. I mean, in which game can you rp a character that can potentially design one of the main building of a city?

tman

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Re: Development gamification
« Reply #5 on: June 12, 2014, 12:16:22 am »
The idea of using in-game rewards to motivate player contributions has been talked about before.  It's a good idea but so far nothing has come of it.

I like the idea but I don't think the rewards should be too big, to promote fairness.  Maybe some purely cosmetic pieces of equipment.  For example, someone who contributes some textures or 3d art could have one of their characters receive an artist's hat.  Someone who writes a book or a quest could have get an equipable quill pen.  Stuff like that.

Of course, someone would have to make the rewards first.  That could be the first task.  If you create a piece of character customization equipment, one of your characters gets a copy of it free.
You can't teach a pig to sing.  It'll never work, and you'll annoy the pig.

Rigwyn

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Re: Development gamification
« Reply #6 on: June 12, 2014, 01:30:41 am »

I would have thought that seeing something that you made or worked on  come to life in the game would be a good motivator as opposed to getting some sort of skill bump or skull cap. I know people are motivated by different things and all... *shrugs*

Pierre

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Re: Development gamification
« Reply #7 on: June 12, 2014, 06:03:54 am »
buckets of shade right there, Rigwyn :innocent:

I like the idea of figuring out different ways of attracting talent, personally.

* Pierre shrugs too, one pale blue shoulder up and eyes to Rigwyn then back to front.